Tuesday, 7 January 2025

Draconnic Sennanigans - Episode 27

Chapter Twenty Seven: Out of the Frying Pan, Into the Fire


 (Artwork not mine, full credit to the owner.)

 Jeremiah managed to straighten up, coughing less severely as he did so.

"Well that went better than I'd hoped," he muttered, dabbing at his lips with a handkerchief, "I haven't ever tried to..." He coughed again, "Channel so much of my god's power before." He dabbed at the trail of blood at the corner of his mouth. "I didn't realize that it would be so rough to manage but the results..." He coughed again, "the results are acceptable."

 "Dare I ask who, or what your God is?" Myslynn asked, war hammer at the ready, one hand resting on a device attached to the belt at her waist, her eyebrows pulled down over her forbidding expression.

"The mighty Klu'ga-nath," Jeremiah smiled, despite the name blistering his tongue. After all it tasted no difference from the rest of the blood in his mouth. "The Great Dragon, the First of the Skies, he who was, is and shall be Lord."

Ulrich turned his head sharply. Quenril and his two companions had stepped back, fingers flicking in a gesture that was undoubtedly meant to ward off evil. Something about the way they did it told Ulrich that they recognized the name that Jeremiah had uttered and feared it. He also remembered himself how reading that book Jeremiah had lent him had made him feel, that crawling pressure behind his eyes, the sense that something else was pushing into his skull, trying to find purchase on his thoughts, trying to take root. That made him look at Estella and the black that was still sloshing round in the bottom of her eyes. He'd have to ask her what it felt like to have Valodrael surge inside of her. If her description matched his experience in any way then he'd know that Jeremiah wasn't just using a simile. Ulrich felt a chill ripple up his back. Even when they were small, dragons were not to be taken lightly. A dragon that could be reckoned as a god? Now there was a truly terrifying prospect.

"Yes, well," Kaelin said desperately trying to rub the hairs on her arms flat, "Thank him for his help, if he hasn't split your tongue enough to mute you." Her efforts at grooming were pretty much in vain as the hair on her head was doing a good impression of a hedgehog's hair do.

Another howl tore through the air, answering howls joining it, swirling together into a chord of savage joy and the promise of more pain to follow. Kaelin's head snapped round, ears twitching as she focused in.

"Which way?" Myslynn snapped.

"That way," Kaelin pointed back up the hill, back towards Principle Mound.

"Step it up people!" Myslynn snapped, shouldering the head of her own war hammer as she spoke, her guards falling in around her. Kaelin ran on their right, Thorian only a step or two behind them, while Peter rippled along on their left, Ulrich hanging on and grinning like a manic. Sinbar and Estella trotted along behind them, Jeremiah puffing along at the rear, muttering and grumbling about his feet and complaining about the indignity of it all. Kaelin gritted her teeth, trying and failing to tune out the click clack of Sinbar's skeletons as much as the slap and squish of Jeremiah's puppets. On second thoughts, Jeremiah's puppets were worse, there was something about that sound that just conquered up images that tried to flare to life in both her visual imagination and her olfactory imagination, images she didn't want to be facing right now. She really didn't need the distraction right now as she was beginning to struggle with the running. It was quite literally an uphill struggle, not only against the gradient but also against the swarms of dwergs running in the opposite direction. They could have fought, Kaelin was sure they could have fought but the instinct to find their loved ones and defend them was over riding all sense. Then she heard another child cry out in the distance and hatred, hot and vicious, flooded through her, the beast bubbling just under the surface again.

They cut into the street that led up to the building capping Principle Mound and saw the swarm of werewolves and other things that writhed in front of its doors, looking like a single massive entity comprised of flesh and fur, limbs and fangs and claws. Kaelin nearly gagged as the smell washed over them. There was the musky brown of werewolf but now something else was threaded through it, a sickly greenish yellow that put Kaelin in mind of over done cabbage or... or pus. The smell was a thick greenish yellow pus that oozed and dripped in her scent vision, corrupted, irredeemable, rotten to the core.

 She fought the urge to vomit, fighting to control her breathing, stumbling to a halt, unable to find her breath, even as Thorian charged ahead, his broad sword swinging as it cleared it scabbard.

"It's Thorian Time!" the orc crossbreed bellowed.

Parp! Purp! Parp! Haggis remonstrated with Kaelin, obviously not impressed that they were lagging behind.

"Oh yeah! Sorry!" Kaelin apologized and swung him round under her arm. Taking a deep breath, ignoring the smell and the urge to heave, she blew into Haggis' bag. The droning, skirling sound echoed up through the streets of Endingborough. Her companions' eyes sparkled as new energy surged through them, their steps steadying as cramping muscles eased and lungs found new breath. In front of them, werewolves shook their heads, glancing round, trying understand what they were hearing.

Peter took that as an opportunity, surging forward ahead of the group, mandibles scissoring with a clicking sound, a vicious light in his multifaceted eyes, scrabbling to catch up with Thorian.

"Whoa," Ulrich laughed, "First one to fifty gets the extra rations!"

Behind him, Myslynn stepped to the front of her body guards, pulling the device she had rested her hand on earlier from her belt. Out of the corner of her eye, Kaelin saw Myslynn level what looked like a short pipe attached by some strange device to a handle at the werewolves, then Myslynn slowly pulled back on a small lever under the handle. The device spoke.

It was the cracks of several thunderbolts but compressed into half the time, short, sharp, savage, the sound of a breaking bone multiplied several times over. A werewolf howled, not the bell call of the pack but a sound of raging pain as bright red bloomed on the hide of its back. It span, snarling and snapping at an enemy that was not within reach.

Kaelin stepped forward, stomach now steady though her mind was still disgusted by the reek of this perverse pack but Haggis' song rang out clear and true and Thorian swelled with its power, the anthem feeding his muscles faster than any meal could have done. Thorian broke into a run, sword raised over his head.

Thorian at the front, charging straight up the middle of the boulevard, heedless of the rich tiling cracking under his feet. Behind him, far to the left, Ulrich flashed passed the fronts of the stately buildings of the lore clerks and barristers, catching the shutters being slammed up in the windows out of the corner of his eye as he went passed. Behind him the three surviving members of the Snake Clan trotted, steps steady as they loaded their hand bows with bolts.  Behind them, but gaining steadily Myslynn and her bodyguards, pounded forward, faces grim as they hefted their war hammers. Level with Ulrich's Ash Elves but on the right of the street Kaelin paced more slowly, Haggis tucked under her arm as the skirling sound of the bagpipes shook through the air, making the werewolves shudder and snap at each other, shaking their heads as the notes drilled into their ears. Sinbar's flute spoke a rising counterpoint to Haggis' drone, his six skeletons stepping forward behind Kaelin, black bones and sliver ribbons clicking quietly as they stepped forward, towards the rolling mass of fur and fury, Estella walking beside him as her talismans twittered and warbled.

Behind them all, Jeremiah ignored all the rich buildings around them and turned to Nanny Tatters.

"I know that you have more knowledge in your head than you are letting on," he hissed at her, "I know you still remember it. Now either you start serving me properly or I will sell you off, one piece at a time."

Her dull eye gazed at him blankly but he knew that some of what he said was going through.

"One piece at a time," he threatened, "I'll even tie the jars up with little pretty pink bows."

Her head waggled from side to side slowly, then she turned away and stepped a couple of paces towards the rolling melee that swirled and crashed and screamed against the doors of the state building. She stopped, bent her head down and traces of light began to stream across the surface of her single, popping eye. A blue glow rose in her gullet and trickled between her fangs, reminding Kaelin all too much of the swarm of kerveads that had threatened to drown them at the citadel of the Snake Clan, when she glanced back. The glow trailed across the ground in much the same way as well, trickling along the gaps in the slabbing of the road way until it began to pool around the feet of a particularly large, white furred werewolf. The glow soaked into the stones for a moment and then vanished.

"Idiotic waste of my..." Kaelin heard Jeremiah begin to remonstrate his puppet.

The ground heaved upwards with a the cracking squeal of sheering rock, a column of rock nearly nine feet across bucking into the air, the ground crying out with the voice of stressed stone, tossing the white wolf and his flanking body guards into the air and then collapsing back into its original place with the sound of shattering boulders, leaving a circle of broken rubble, the white slabs fit only for crazy paving. The white wolf and his two companions landed, head first in the circumference of burst ground with sickening cracks.

"Impressive," muttered Sinbar, raising an eyebrow. Thorian wasn't listening, Thorian had seen the group of dwergs standing shoulder to shoulder in the door of the state building, war hammers swinging in desperate arches, struggling to keep the werewolves from the door.

"Hold on! We're coming!" Thorian roared, "Hold on!" The red was rising in his eyes and when a werewolf abomination turned its head and laughed at him, it was more than he could taken.

Bellowing with wordless hate, he charged the group that was turning to face him, three brindled werewolves stepping up round the abomination and something else turning with them. It looked like a werewolf but its legs were shorter, its barrel broader and its jaws heavier with muscle. Later Ulrich said they looked like wolves that had been crossed with bull mastiffs. Its lips rippled back from its fangs. That was the last thing it ever did.

Thorian crashed into the center werewolf with a mighty down stroke of his broad sword. Thorian cleaned and polished his blade but it must be said that orc crossbreed workmanship tends towards the heavy and bulky as all else has a habit of breaking in their hands. As such Thorian's blade was not so much edged as wedge shaped at its limits and not very sharp as to keep grinding it back would have been a wasted effort. That it not stop it from being totally effective when it crashed into the werewolf's skull, not so much cutting its way through the bone as smashing it asunder all the way to its pelvis. Its companions blinked, brains trying to work out what had just happened as the red dripped from their fur. They should not have hesitated.

Roaring, Thorian span, broadsword moving as if it weighed nothing at all and the werewolf mastiff mutant lost its head completely. The abomination, claws hooking towards Thorian's face, came apart at chest height while the werewolf at its side parted at the waist.

The last werewolf ducked away, snarling, trying to get round behind Thorian, claws reaching for his kidneys but Thorian turned with it and its chest caved in round his sword.

"Five to me!" Thorian yelled to Ulrich.

"Well done, old boy," Ulrich called back as Peter rippled forward, "You learnt to count."

"Hey!" Thorian yelled but Ulrich just laughed.

Trotting behind Ulrich Quenril, Tasnar and Sabal dropped to one knee in unison and leveled their crossbows. With a swift whistle the bolts speed forward, thudding into werewolf hides. The beast arched backwards, snarling and twisting, fletched shafts jutting from their hides.

Ulrich was about to let Peter have his head when he caught movement out of the corner of his eye. Twisting his head, he saw the werewolves crouched on the edge of the roofs on the team's left, eye bright, claws curling on the dressed stone of the parapet ready to leap.

Ulrich kneed Peter sharply in the chitin and grabbed an antenna, hauling Peter's attention round. To the centipede's credit, it saw the danger almost without hissing at its rider and understood the situation without being told. With a burst of speed, Peter scaled the front of the lore house fast enough to make the werewolves flinch back, the abomination with them snarling to bring them back in line but it didn't do much good and Peter smashed into one as he reared over the edge of the roof and pinned it under his many legs, mandibles scissoring and snapping at the beast's head, leaving it struggling to hold the bugs' jaws away from its face.

Jeremiah gestured, weaving words and gestures together as he span the spell into being and then flicked it at the werewolves facing Ulrich. The werewolves whimpered and a couple of them wet their legs as the shadows around them groaned and creaked, moaning with the voices of the damned as their writhed free of the ground, long spindle fingered hands reaching out, leaving leprous prints on anything their touched, eyes devoid of hope or mercy. The abomination lunged and twisted on its three legs, snapping and biting at the shadow things that gaped back with mouths full of the corruption of the grave.

Estella shuddered and twisted the center ring on her bracelet of emerald and gold, disappearing from sight, the talismans squeaking in worry as she vanished. They circled tight a second later as there was a wet, organic tearing sound and a pile of black, oily gloop splashed on to the paving stones. It did not, however run like water, piling up like molasses in a jar as the retching sounds continued. It swirled, consolidated, mounted up as something underneath it fought to free itself, pushed out limbs, rippled out a pair of wings over which galaxies span into decay, stretched out into a head at yawned jaws of oblivion into being and finally blinked open eyes the color of dying supernovas.

"I didn't know we were having dinner out," Valodrael grinned, his voice bubbling and purring at the same time, wings flaring wide, ravenous sounds echoing up from his belly.

With a howl, a second white wolf turned on the left side of the street launched itself at Myslynn and her guards, its flanking pack mates joining it, their claws squealing off of dwergish armor with nerve racking sounds, the mid pitched whine of iron nails dragging down a black board. Myslynn punched a werewolf on the spout as it lunged dribbling fangs at her face. Even without her heavy duty gauntlets her fist was still driven by decades of pounding glowing hot metal on anvil and her muscles had never forgotten the strength of their youth.

"Do yourself a favor laddie," Myslynn snapped as the white werewolf reeled, "Discover what breath mints are for!"

Sinbar snorted a half choked laugh at that, the sound giving him the strength to tear his eyes away from Valodrael's rippling form.

"Well you don't see that every day of the week," he muttered and lifted his flute to his lips again, a slightly different tune spilling from the instrument, a peaceful, comforting air that stroked through the air with the gentle fingers of a mother's love.

One of the werewolves stepped back from the fight with Ulrich and Peter, yawning hard enough to make its jaw click. Crouching, it padded in a circle, eyes blinking, before it curled up, tail tucked over its nose, quiet snuffling snores rising from its still form.

Estella's Talismans curved and swooped, chittering with distress, their loops wide ranging and chaotic. It was not however, totally without worth because, as they spiraled up and up, crying out for their mother, snarls echoed out on the roofs of the building on the right side of the street, a werewolf abomination slashing the air with its claws, infuriated by the little things twittering and cheeping round its head, its companions snapping at the little mouthfuls that always seemed to be just out of reach.

"Cack!" Kaelin twisted round to see them, Sinbar turning also, flute not dropping from his lips, the light, haunting melody not faltering.

Myslynn began chanting something as she wielded her hammer, her guards echoing it as they swung theirs, their swings falling into rhythm with their words, a fighting style that wasn't the act of battling ones foes but the art of hammering the reality they wanted into being. The werewolves were falling back, growling and snarling but the sting of just the glancing blows they took made them hesitate, raw aggression not matching the dwerg's steady, measured way of making war.

But if Myslynn was holding her own against the raging tide, else where it was pressing forward, surging down the wide street, leaving prints of red and splashes of dark saliva on the patterned stones. A werewolf leaped at Thorian and burst before it could even scratch him, Thorian answering howl with a roar of his own.

Ulrich, on the other hand, was not so lucky. The first wolf missed him but the second struck true, claws digging into his arm muscle deeply and raking through skin and the muscle, shredding ribbons of flesh free. Ulrich yelled and as his arm dropped the third made use of the distraction, knocking his guard wide and then slashing him, over and over again, tearing through his shirt and flaying his chest to the bone. The red misted in the air, tickling down the face of the building.

The werewolves came swarming down the front of the buildings on the right of the street, their five limbed leader and his equally distorted first mate apparently struggling with the climb, or at least that was the excuse that made the most sense as they lagged behind the others as  they swung, barking and yelping, down the three layers of balconettes, the front two leaping to the pavement, unmistakable grins on their faces as they faced the turning skeletons. The first however, missed as Sinbar piped a sharp note on his flute, the skeleton twisting its bones out of the way of the clashing teeth. The second werewolf was more successful, the blow rattling the bones of the skeleton it faced.

Across the street the white werewolf slapped out at Myslynn but even in midswing with her warhammer she was able to duck, the blow grazing passed harmlessly. Whether in frustration or as a call to arms the white werewolf let loose a noise that was part howl, part roar, shaking the air around it and others of the group that was piling in at the doors of Principle Mound, turned their heads, realizing that there was available prey coming up behind them. One turned and lunged at Thorian, claws hissing through the air as its arms blurred.

"Ow!" Thorian jerked back as its claws raked down his arms, "You are not nice!"

To his left a werewolf mutant bounded down the steps of Principle Mound, bunched its muscles and launched itself in a flat dive, covering nearly thirty feet in a single leap, its front claws punching into the breastplate of one of Myslynn's body guards with the sound of sheering tin. The dwerg screamed as the beast's weight and impact bore him down, its jaws closing over his face plate. It gave way with the sound of a metal cup being crushed under foot, the bright red spurting from the sudden rents. Myslynn lifted her war hammer and screamed a war cry that darkened the air, putting off the strike of the next werewolf that launched itself at Thorian, its teeth clashing an inch from his face. Thorian chopped down through its torso like he was hewing wood, only this wood parted company at a single blow.

The two abominations reached the pavement and turned grinning on Kaelin. Kaelin let the blow stick fall from her lips, swinging Haggis round to her back as she spread her hands wide, the claws creaking as they erupted from her finger tips. The abominations struck, sweeping high, sweeping low, teeth clipping and clacking together but Kaelin was always one step ahead, a duck here, a twist there, turning to avoid their blows, crouching and hooking the leg out from under one of them. It didn't fall, as it still had two legs to catch itself with, but it did stumble, putting it into the path of its fellow abomination. It screamed as its brother's claws raked down its back and turned with a snap at its comrade in arms.

Myslynn's body guards closed ranks and swung, only this time without their tick tock rhythm, each striking out on their own and despite years of indoctrination that told the dwergs that chaos would never matched order, they managed to land a solid hit on the white werewolf, the head of a war hammer thudding into its abdomen and driving the breath from its lungs. The werewolf mutant at its side yelped as something in its shoulder crunched under a blow.

Ulrich reeled under the onslaught, his shirt a bloodied ruin, his flesh not much better. The werewolf grinned and stopped striking out. Ulrich flopped forward, splattering red along Peter's back, moaning with pain. He screamed as the werewolf sank its claws into his shoulder to haul him upright, its leering smile filling his vision as it opened its maw to bite off his face. The point of his elf made, fae gifted sword slid between its ribs almost slowly, without effort as he just pushed it in. The look of shock on its face was almost worth the burning pain flaring across the front of his chest. He let its fall twist the hilt out of his hand as the abomination threw itself at him. It did not expect Ulrich to toss his remaining sword to his right hand and strike out a neck hit just as it closed with him. Clutching its fountaining neck it tottered to the edge of the roof and tumbled over, smacking on to the slabs below with a burst of red, a stain that would never come out of the stone. Peter's scissoring mandibles kept the other werewolves at bay as Ulrich slumped on his back, trying to hold in the pain.

Sinbar piped and piped as his skeletons and the werewolves clambering down the front of the Ministry of Development clashed and battered at each other. Despite everything, one of the werewolves yawned and slumped to the floor, eyes sagging shut as the web Sinbar wove with his notes claimed it and it sank down into sleep.

The soggy step of Jeremiah's puppets sounded out as he walked forward, towards the battle, Hat buzzing on his miter. Casting an imperious gaze round, he straightened and lifted his arms, chanting words that hissed with boiling power as his fingers traced the patterns in the air. With a smile he unleashed the prayer, fingers spread wide towards Ulrich's back. Dazed with pain and building shock, Ulrich slumped forward, head resting on Peter's now sticky carapace. He winced on reflex as a wave of heat broke over him. He turned his face up, blinking with pain, puzzled by the squeals. They didn't sound like the fires of hell, the ones that his father had told him that he was destined for as he was illegitimate and therefore never worthy of entering heaven. That was because they weren't.

The smoking stump of a werewolf stood before him, everything above its waist missing, the wound a flat plateau of burnt flesh. Beside it the last werewolf on this roof span and shrieked, one side of its body a red raw mess from ear tip to waist, its eye on that side a gloopy mess that trickled down its blacken cheek.

On the street below, Jeremiah dusted his hands and nodded to himself. It wasn't quite the result he had wanted but he could feel his god's approval of the attempted murder and felt his power swell. Well, this was turning out to be a very good day. He frowned and sighed as Thorian's roar disturbed his pleasant ruminations.

Thorian had fought his way to the bottom of the steps of Principle Mound and the hairy, drooling tide was becoming more aware of the fact that he was there, more turning to face him and the one that had already attacked him tried to hold him back. Another bounded forward to join it. Thorian stepped back but only to give himself room to build up his swing. The blow didn't carve the werewolf in two, it splattered, its ribs disintegrating as its lungs burst, bone shards scattering over the stones. The second one didn't have time to rethink its charge, Thorian's sword cleaving through arm, shoulder, chest, neck, jaw, its other shoulder and finally exiting as its fall put it beyond the sweep of his blade. Thorian wasn't done, he was never done, the red filled his eyes now and all that had claws and teeth and bad attitude was a target worthy of his rage!

Thorian didn't roar, he thundered as he plunged across the steps to his left, towards the thickest part of the mob raging at the buildings door. Without breaking stride he smashed his way into the thick of them, turning his run into a spin, sword held out at arms length, weight and speed carrying it through the air with a thrumming sound that ended in the meaty crunch as a werewolf abomination parted company from the greater part of itself. The werewolf beside it splattered seconds before a second abomination fell apart, squealing as it did so. The second werewolf raked at Thorian and lost both arms above the elbow, its howls echoing off the stone of the buildings flanking the boulevard as it collapsed, writhing, into a spreading sea of red. A werewolf mutant, reared on to its hind legs, heavy jaws snapping at Thorian and lost its head for its pains. Thorian slowed to a stop, sword tip drooping and he collapsed to one knee, lungs heaving as he tried to find his breath, the red fading a little as his body fought to keep up with the demands he was asking of it. For a moment the werewolves didn't try to attack, those still standing that weren't struggling with other foes hesitating, a wariness in their eyes as they swayed back and forth, trying to decide if this was a rouse to get them to come within arms length.

Back down the street, Lady Zilvra's brothers and their cousin, took careful aim, praying to whatever gods were left to them that they didn't sign their death warrants with this shot. The bolts zipped upwards, hissing between Ulrich and the werewolf still on the roof. It stepped back, snarling, glaring murderously at them out of its one eye.

Myslynn's guards drove the werewolves back, war hammers swinging as they refound their unifying rhythm.

At the door of the Principle Building, the guards were flagging with fatigue, the raging fight having sapped their strength, as had the weight of their over done armor, only the booming voice of their lord keeping them on their feet and united. With a yell one of them managed to dredge up enough energy to launch a mighty swing that smashed a werewolf's leg out from under it. It fell with a squeal and rolled to get up again, hampered by its dangling leg. A second guard didn't give it the chance, mashing its skull into the floor in a bright burst of red.

The white werewolf leading the pack at the door snarled, twisting and raking blows aside.

Back down the street Kaelin faced the two abominations a low snarl in her throat. They all jumped at the same time. Kaelin felt a claw snag her sleeve but it failed to ripe flesh. Her own claws drew a pretty pattern of gouges across their faces but it wasn't a frenzied attack. A scratch and a duck under they blow. A gouge and a kick to the midriff to keep them from cornering her. A gash and an elbow applied to a rib, hard enough for the wheeze of forced breath. A split nostril and a blow to a fang hard enough for it to jump out of the jaw. The abominations stepped back, a bloodied wariness in their gazes. Kaelin sucked breath after breath through her nose and then she grinned, the beast in that gaze as her hands lifted in the fighters ready stance but with fingers half crocked, claws lacquered red. Gods, it felt good for her and the beast to be in agreement, human and monster working as one.

"That's one thing civilization gives you that Grandfather wouldn't boys," she grinned, "And that's the knowing of when to use that anger. It's called control."

There was the rushing hiss of surging water as Valodrael speed up the side of the buildings on the left side of the street, tongue unraveling. The burnt werewolf's mad twisting saved it as Valodrael's dead star fangs clashed together unfulfilled but the Void Dragon wasn't done yet. Loving words of power rumbled up his long throat, bubbling into reality, making it creak as black squid tentacles writhed up from the floor and lashed at the werewolf, snapping round neck, wrist, ankle, knee, wrapping it in strangling holds. It screamed at the touch but that simply could have been pressure being put on its injuries. Valodrael grinned and ran his tongue, the color of nightmares over his lips.

"I gained rather a taste for your kind back at the citadel," he purred, stepping between the struggling werewolf and the gasping Ulrich, "So kind of you to provide another tit bit for my pleasure."

Down on the street Jeremiah imperiously turned to Nanny Tatter's.

"You," he sneered, "You are a dragon are you not? Then prove it. There is your target, breath on it." The one eyed, skinless zombied dragon lolled her head around and some how focused on the sleeping form of the werewolf that Sinbar had put too sleep before it could attack Kaelin. She padded towards it, heedless of the dirt ground into her skinless feet. Her mouth opened and the air rattled.

Sinbar's flute fell from his lips as his eyes opened wide. He stepped back, fingers clutching a small amulet of a four armed god, a whispered pray falling from his lips.

The air rattled.

The werewolves fighting Sinbar's skeletons went to take advantage of their suddenly mechanical foes and then turned their heads, realizing something was amiss.

The air rattled.

The two abominations turned and the grin faded from Kaelin's face, her scruff standing up so hard her skin hurt.

The air rattled.

Nanny Tatter's wasn't breathing out, she was breathing in. The air rattled and the sleeping werewolf's fur rippled as it turned white and then went thin and brittle. The air rattled and the weight fell off the werewolf's bones, its skin wrinkling, its eyelids falling in, lips peeling back from its teeth as the flesh shrank. The air rattled and the bones of its finger tips emerged as the flesh peeled back. Estella appeared, her talismans clustering to her, shivering with horror as she gazed in horror at the shriveling werewolf, her hand moving in a protective gesture, a whispered pray falling from her lips.

The air rattled. The werewolf's fur fell out on mass as its skin turned to dust, the last of its sinews creaking as they parted company, its bones crumbling to the pavement until all that was left was its tarnished fangs that clattered in a small circle.

The rattling stopped.

Kaelin let out a shaky breath, shivers running up and down her spine. Several of the werewolves round her whining with fear but Kaelin was busy looking at Jeremiah's diabolical grin. They were losing control here, of that she was sure but then Nanny Tatters turned and padded back to her master and Kaelin bit down on the need to scream. The Crone Dragon was no longer the pink and white anatomy diagram she remembered, there seemed to be a membrane stretched tight over the exposed musculature. It was thin, almost see through, certainly Jeremiah seemed to miss the fact that it was there but she could see it. It was almost as if... as if Nanny Tatters was healing. Kaelin clamped down on the urge to wet herself but the sharp, acid tang she detected on the breeze told her that she was possibly the only one of the wolves that managed to.

Unfortunately for it, the burnt werewolf that was facing Ulrich and Valodrael had not witnessed Nanny Tatters devouring its pack mates life force so when it heaved itself free of the clinging tentacles of night Valodrael had pinned it with the werewolf immediately attacked the source of its most resent pain. Valodrael just grinned as the werewolf clawed and bit and punched at him, the gashes its claws inflicted closing at once, its jaws clashing on liquid night  and it would have had more success trying to punch holes in water.

The white werewolf leading the pack that had tried to bring down Myslynn, the last white werewolf in the battle, stepped back again, a sudden weariness in its eyes. It was obvious that the packs had not expected a resistance this determined or this successful. Broken, soggy masses of fur and rupture tissue lay scattered across the boulevard, leaking red into the stones and it could smell the musty, dusty mildewed wrongness of Nanny Tatters and the sharp, freezing promise that was Valodrael. It jumped back from a war hammer blow on reflex and turned, dashing away towards the face of the building on the end of the row to the left of the street. Another of Myslynn's guard struck out at it but it already had its momentum building and his swing was mistimed, missed and it was only with considerable effort that he pulled it up so that instead of crunching into his comrade's chest it glanced of his helmet instead, making it ring like a bell.

"Oi!" the dwerg with the ringing hat snapped, "Watch it, you stump lover!" He struck out at the werewolf mutant trying to follow its leader as he said it but still seeing double, the blow merely cracked a paving slab. However, the mutant tripped over the haft of his war hammer and before it could rise, Myslynn jammed the tube of the device she had used earlier against its skull. She pulled the lever again. The bark of a dozen thunder claps rolled into one roared out and the werewolf mutant's head burst like an over ripe pumpkin struck by a sledgehammer. Thorian was fairly sure he saw an eyeball fly off in one direction while its opposite ear went the other way.

Up on the roof Valodrael gaped, his jaws hinging like the mouth of a constrictor snake and struck. Ulrich watched in a daze of pain as Valodrael's head shook back and forth, the lower half of a werewolf jutting from his jaws kicking its feet savagely as its hands scrabbled for a grip. Seeing as its upper arms were pinned to its sides by Valodrael's throat, it was really struggling.

Ulrich blinked, not understanding as the werewolf's head bulged up through the back of Valodrael's, like a mask being pressed through a sheet of black and shiny rubber. Its jaws stretched wide in a silent scream.

Valodrael gulped again, throat working like an owl chick trying to swallow a whole lemming in one go. Now the werewolf's arms were pinned down to its wrists, its kicking legs twisting Valodrael's head back and forth, its agonized, imprisoned face straining down Valodrael's neck, its features becoming softer like a creature trapped in a caustic oil slick. It was still screaming that silenced howl of pain.

Valodrael's jaws shuffled, a egg eater snake concentrating on gulping down an ostrich egg whole. His head bobbed up and down as his meal shifted down his throat. With a final flick the werewolf's feet disappeared. Valodrael sucked in a couple of breathes and then his meal seemed to settle properly and an appreciative sound churned through his form.

Down in the street, the two werewolf abominations growled as the white werewolf howled a call. One of them lifted a claw to slash out one last strike at Kaelin. Turned out to be its last mistake. Kaelin knocked its blow aside with her forearm, punched its snort with her other fist, and grabbed the loose skin over its clavicle, twisting her claws into the flesh. Hand open, fingers making a claw edged chisel, her hand drove into its throat under its chin. Kaelin waited a beat and then pulled her fingers free, a ribbon of blood hanging in the air for a moment between them and then Kaelin pushed the body away and the ribbon snapped. Its pack mate turned and fled across the street, following the white werewolf, the last two werewolves standing in its part of the pack following. As the werewolves passed Myslynn's guards one of them struck out and caught the abomination in the middle, driving the breath from its lungs and putting it on its knees. It never got the chance to rise, another guard mashing its head to the pavement with final crack.

At the doors of Principle Mound, the exhausted guards struck out one final time as what was left of the werewolves, turned and fled, following the summoning howl of their white leader, claws scrabbling on stone as their scaled the face of the building on the end of the row, leaving bloodied, claw fingered, prints on the cornices. They disappeared over the edge of the roof and disappeared but then the howls rang out, just out of sight, the battered pack calling out to more of its kind.

Kaelin shook her head and flicked the blood off the ends of her fingers before bending down and wiping them on the hide of the werewolf abomination at her feet.

"You fight like chickens but without the courage!" Jeremiah bellowed after them, "I've seen puddings with more back bone than you!" The howling just continued but there did seem something desperate about it, as if they were trying to block out his words. Jeremiah scowled and cupped his hands round his mouth.

"I'D CALL YOU TOOLS BUT THAT IMPLIES YOU'RE USEFUL!"  The howling faltered a moment.

Kaelin shook her head but then she thought about it. If Jeremiah provoked them into attacking again before they were fully ready, then they could mopped this up right now. She looked round the once pristine street. Once pristine was definitely the over active words in that sentence and they could definitely use a mop, some of those stains were never coming out. That was the only problem with a war hammer, it made any even bigger mess than a sword usually did.

She looked round to see the knot of guards coming undone at the doors of Principle Mound. Some of them simple sat down where they stood, exhaustion evident in every limb. They lord stepped forward, revealing himself to be Mister Shouty from the council meeting earlier. Even in his full armor and face plate helmet his shock was obvious. His steps were slow and his head kept tracking back forth, the hands on his war hammer unsteady.

"Here..." he whispered and Kaelin was sure only her wolf hearing enabled her to hear it, "Here... An attack here... In the Holys... the center of order..." Despite all his bluster and bombast, now he was faced with the foundations of his world being kicked for the second time that day, his mind was being to slip its wheels.

"Nah," Thorian reassured, straightening up, swaying on the spot, "It's fine... We sorted the baskets out... Nothing to it... Done it before... Just need to clean them up before the ker... the bugs... the light bug... things... turn up." He collapsed, his fall cushioned by the cooling back of a very dead werewolf. The Shouty Lord actually started forward and then a rattling snore echoed up from where Thorian lay, shaking the air with its resonance. The Shouty Lord stopped, looking around, confusion plain, even through the face plate.

Kaelin catch his eye and she nodded, once, but it was a nod of respect. He had started forward. A tiny crack of concern had wormed its way in there and that deserved respect. Not much but some at least.

With a rattling scrap of many legs, Peter crawled down the side of the buildings Ulrich clinging on out of reflex as he leaked and dripped red, Valodrael padding along close beside him, a look of concern in his supernova eyes. Ulrich was reeling in his seat and hardly seemed aware of his surroundings, not even noticing that Valodrael had retrieved the sword he had left stuck in a werewolf, nor the fact that a werewolf's disintegrating face seemed to be repeatedly swelling under Valodrael's hide only to be sucked under again. They reached the street level and Ulrich wilted, a drought afflicted plant.

"My dear Ulrich," Jeremiah bustled over, ignorant of the new interest in Nanny Tatter's eye, "My dear, dear Ulrich, is there anything I can do?"

"If you can stop the pain," Ulrich mumbled, the black haze in his head blocking out the recognition of who he was talking to. A very small, very dim part of his mind was yelling at him to shut the hell up, that the concerned voice was not to be trusted further than it could be thrown but that part was small and far away and rapidly shrinking, in fact everything seemed to be shrinking. Everything seemed to be getting so much further away. It was so dark and so cold. Ulrich wasn't sure were he was any more, there seemed to be nothing above him, nothing below him and then something moved in the void. Something long and scaly and vast. An eye opened, massive in its proportions, stunning in the malevolent intelligence that stirred behind it.

"So there you are, little Ulrich Brekka." The voice was inside him as much as without him and his soul quailed at the touch of that voice, an animal urge trying to drive him to run but there was no where to run to. It was not Valodrael but it held the same resonance and he knew for certain that Jeremiah hadn't been lying when he called his god the Great Dragon and this dragon wasn't kind. Its stared at him, weighing up his value and... then released him.

Ulrich sat up straight on Peter's back and looked around, the iron stink of battle surrounding him and his shirt pulling and tugging where the blood had stuck it to the hairs on his chest. He looked down and saw the bright pink mass of scar tissue criss-crossing his skin though the ragged tatters of his coat and shirt.

"Ruddy beggars have utterly ruined that," he took hold of the cloth and gritted his teeth. He yanked the rags free, biting down on the squeak as a fair amount of body hair was yanked with it, the cloth stiff with rapidly drying blood.

"Well I suppose I owe you a big thank you, old boy," Ulrich looked up at Jeremiah.

"Thank my god, good Ulrich, it was from him the power came," Jeremiah smiled, inclining his head, Hat buzzing mightily to hold his miter in place.

Ulrich's eyes widened as behind Jeremiah a shadow billowed into existence, a dragon's wings stretching wide as an unholy glow, filtered through fangs as long as spears.

The touch on his arm made him  jump a mile.

"My dear Ulrich," Jeremiah smiled with oil dripping in every inch, "Are you feeling alright? You have gone most pale."

"Yeah," Ulrich swallowed, the shadow of the dragon having vanished between one blink and the next, "Yeah much better. Just a little... shock." He shivered, fighting to suppress it. Just what had he made a bargain with? He frowned, looking around him.

"Do you hear that?" he asked.

"Dear, dear Ulrich," Jeremiah chided gentle, "You are confused. That is to be expected, when you were almost dead today."

Valodrael rumbled his descent to that statement, unable to articulate the words around the mouthful of sword blade.

"Oh, I say good chap, careful with that," Ulrich smiled and reached out a hand. He took hold of the hilt but held still, letting Valodrael unclamp his fangs from around it.

"Thank you," Valodrael nodded, "I didn't much fancy having a sliced tongue. As for what you think you are hearing..."

"I hear it too," Kaelin called from the other side of the street, her head turning this way and that.

"Now Kaelin," Jeremiah frowned, "It is unfair to reinforce a delusion."

"It isn't a delusion," Valodrael boiled, "Look! You ridiculous little man." A talon, a six inch long filleting knife of a digit, pointed.

The smaller pebbles of the shattered paving slabs were jumping, jumping in a steady, unified rhythm that bounced them up and down.

Kaelin stepped back, her hair rising as larger and larger stones joined in. At the doors of Principle Mound, the dwerg guards scrambled to their feet, war hammers raising as the howls of the unseen pack rose to an ecstatic height.

Valodrael flowed across the street to coil beside Estella as she whimpered as the things stomped into view. His head swung to hiss, low and dreadful as move werewolves and their twisted kin suddenly lined the edges of the roofs.

The others were torn between staring at the werewolves clustering on the heights and the pair of things that had stomped into view flanking the doors of Principle Mound. The things turned their heads to look right back, they huge yellow eyes, glaring with an intelligence all the more terrifying than just bestial cunning. They were massive, shoulders level with the second floor of the buildings around them, thick back legs like bent tree trunks, the skin scaly like a lizard, the talons more like the feet of a giant running bird than either a wolf or a dragon. Their backs were level, their massive barrels balanced by a thick tail that smashed windows with every twitch. Their thick arms and articulated hands looked capable of reaching the floor but they were carried clear in a bipedal gait. On the end of massive necks, lupine heads larger than anything natural, turned as their jaws grinned, huge ears perking forward at the sight of prey. A tall crest of grey fur ran from between their ears all the way to their tail tips.

"Oh Grandfather," Kaelin muttered, "What the hell have you done this time?"

Wednesday, 11 December 2024

Creature Feature - Here Be Dragons! (Part 2)

 Here Be Dragons! (Part 2)

 Well, unfortunately we missed another game session, this time because our baby sitter was in hospital for a, thankfully, routine scan but because of timing and distance, it meant she couldn't be back to look after the Primary Distraction. Therefore I have decided to keep going with the Draconnic Encyclopedia. Yes there are really more different species of dragons out there on Hestia and they all leave their mark for better or for worse.

 Draconnic Encyclopedia (Part 2)


(Art not my own, All rights go to Lee Moyer and Todd Lockwood)

 With the demands upon the writing team of our previous volume it was revealed to be impractical to try to include all the diverse forms of the dragons of Hestia in one tome. Therefore, we have complied this second volume for the students of dragon lore to study and glean the information they need to defend themselves and others against these alpha predators.

General Notes on Dragons

This volume covers further examples of hybrid dragon subspecies born of the union between two other subspecies , as well as more esoteric subspecies that seem to be born of even deeper experiments in binding raw magic to flesh. Since the release of our last volume we have been contacted by a member of the Ash Elf society. Though this individual wishes to remain anonymous, they have imparted their races beliefs as to the origins of the dragons.

The Ash Elves consider themselves to be the Eldest of the Eldest races for 'they alone remained true'. In their belief system they account for the rise of many intelligent races on Hestia by the belief that these races did not arise of their own free will or by blind chance or by the will of the gods, for, they believe  that the gods are younger than the creators of the races. They say 'the races needed higher beings to govern them and guide them, for they had turned on their creators and cast them down. The creators were dead and they had killed them, then who was left to comfort them? In their need, they created beings from story and belief and spun them into being. The gods hold great power but only as much as their worshipers truly believe them to have. Hence why gods rise and fall and die. When belief in them grows, they grow, when it wains, they weaken, when it passes away, so do they.'

Instead, the Ash Elves believe that all races were created by beings they name 'The Begetters'. These beings seemed to be able to mold and build flesh the way a potter can mold clay. It was by the design of these Begetters that the different races were granted their differences and encouraged to grow into the roles predetermined by their creators. The four major races all had purposes built into their very flesh, all of them of practical natures to serve their creators as beasts of burden and farm stock. Apparently a select few were even chosen to be nurseries for the next generation of Begetters (from this we can conclude that they were a parasitic race and this undoubtedly fuel the Great Betrayal that lead to their downfall).

However, when it came to the creation of the draconnic subspecies, it appears that the dragons were created to give their creators minds equal to their own. Whether this was done from some need for competition that we do not understand or because they thought they could control such powerful beasts is unclear and undoubtedly lost to time. All that is known is that the dragons lead the rebellion that cast the Begetters down and destroyed their civilization. What ever the dragons hoped to achieve in this rebellion was quickly lost in the civil war, known as the God War, that followed.

If this humble scholar is allowed to put forward their own opinion, then it occurs to this scholar that what the dragons hoped to achieve in their rebellion may have been a lie right from the start. If readers are willing to refer back to our previous volume then they may remember the entry detailing the deprivations of the Tomb Dragons. Depending when this hideous species developed their love of spreading chaos and destruction, it is possible that they were in instigators of the Draconnic Rebellion and the root cause of the destruction of the Begetters, leading others on with their lies and manipulations. It would certainly explain why the united races disintegrated so thoroughly the moment that their creators were no longer there to enforce order and co-operation.

Whom ever the instigator, it remains certain that the Begetters were cast aside and the races of the world allowed to choice their own paths following the God War. The dragons were of course no different and it is said that the hybrid species had their genesis in this time period. As for the esoteric dragons, it isn't clear whether they were created before or after the fall of the Begetters, though either is a possibility. There is also the theory that some of them were created by magic users in the days when magic was more freely manipulated and there is the possibility that some extremely powerful magic users are still able to influence embryonic dragons while they are still in the shell.

How ever they came to be, the scholar of Dragon Lore should remember that all dragons are powerful magic users in their own right and the esoteric breeds are even more powerful than most.

Assassin Dragons

 Slightly larger than Glacier Dragons at the shoulder, this hybrid species is known for its 'frill' of short horns around the back of its head and jaw and its extremely rough scales. Indeed, some describe these beasts as furry due to these scales, which are more akin to the denticles of shark skin. Dragon hunters report that these dragons are particularly difficult to net, as the roughness of these scales cause them to flay ropes and other fibers. Though chains can withstand the scales, these dragons are fearfully strong despite their size, with thicker musculature than most. Some scholars have even voiced the theory that the 'double muscling' that is typical of a dragon's chest is present through out the entire of the Assassin Dragon's body. It would certainly explain the sheer power these dragons possess, with larger dragon subspecies avoiding them if possible.

The denticles also cover the wing surface, breaking up air flow and therefore deadening the sound of the wing beat, allowing the Assassin dragon to 'stealth fly', often being on top of their target before the target even realizes that the dragon is there. Unusually for dragons, Assassin dragons favor ultra-low level flying, hugging the terrain and attacking from behind obstacles and landscape features that break line of sight. They are also superb night time flyers, often coming in low and fast out of the gloom. It is believed this is due to them inheriting the lateral line and crescent shaped wings of their Glacier Dragon parents, allowing them to judge how close they are to the ground to a nicety.

Color - Assassin dragons are unusual in that their colors do not distinctly change from infancy to maturity so there is no certain way to tell how old these dragons are other than size. That being said, there is a lot of variation between individuals, with some being of such a dark charcoal grey to be almost black, while others are so light to be an ashy white grey. They are also one of the few draconnic subspecies to regularly have patterned individuals among their number, with stripes being common but spotted individuals have also being seen.

Family - Due to their small size while living in environments outside of the sparsely populated frozen wastes, Assassin Dragons form loose 'packs' that share a communal den and will act as a unit to repel threats to their territories but for the most part are fairly dispersed and individualist. Young remain within the 'nest' for roughly a decade but are not under the care of any one parent. Like the eggs, they are guarded and trained by whoever happens to be home at the time. However, this arrangement does allow for elderly and disabled members of the pack to survive as they take on home keeping duties in return for food, both from returning adults and shares in the successful hunts of the youngsters in training.

Assassin Dragons have on of the smallest clutch size of any egg laying dragon, with usually no more than three eggs being laid per clutch.

Personality - Assassin dragons known for having a cold, emotionless stare that looks into the soul of the one speaking to them and weighs up the speakers worth in the given moment. They are coldly logical and emotionless, even more so than the Night Dragons. Whereas Night Dragons strive to use the logic of long term considerations in all that they do for the good of the family, Assassin dragons truly do not care. All that they do is for their own good, even their loose family groups are only an insurance policy against future injury or disability. They feel no guilt or remorse at using anyone and everyone to reach a target. They are highly intelligent and can be charming, if they believe the situation needs it, manipulating those that they need to win at whatever 'game' they are currently playing. If you break under their use, however, you will be cast aside without regret.

Elemental Weapon - Assassin Dragons are unusual in that they are the only Draconnic Subspecies to truly lack an elemental weapon. However, this lack of ranged attack does not make them any less dangerous, due to their inborn strength and their teeth. Their many, many teeth. Assassin dragons have maws that are lined with a triple row of teeth, the smallest of which are six inches long above the gums and the longest coming in at nearly a foot in length. They are deeply rooted and bright red, containing as they do huge amounts of iron to strengthen them. Some orc mountain tribes treasure weapons made out of these dragons' teeth, claiming that they are more effective than steel and never break. These claims may be true as the teeth of an Assassin Dragon are wickedly sharp and serrated front and back to increase damage and blood lost of the target. They also curve back towards the throat so the more the prey struggles, the more they impale themselves upon these fangs.

What is more, Assassin Dragons don't just have teeth lining their impressively strong jaws (strong enough to bite through a bison's thigh bone without effort), they have teeth lining their throats, some backward curving to ensure that the prey cannot escape, others forward facing and more blade like to shred the prey on its way to the stomach. In short, death by Assassin Dragon is death by massive blood loss and tissue trauma.

Shapeshift - Of all the Draconnic Subspecies that are able and willing to shapeshift the Assassin Dragon comes in only second place to the Tomb Dragon in the sheer fear factor this ability gives them. Assassin Dragons can live for years in the form of another being, slowly worming their way into a position of trust next to their target.

Known Example - The kingdom of Muldwa has survived because it is host to at least two packs of Assassin Dragons. This geologically small nation is sandwiched between the national interests of no less than three major powers and would form the most direct corridor of advancement to at least two opposing religious interests. As such, one would have expected it to have been destroyed generations ago in the tidal fluxes of history. Instead, it sits quite peacefully between them all, its general population quietly tiling the soil and enjoying the peace of a good climate, fertile land and gentle terrain. It is said that change comes slowly to Muldwa, if it ever comes at all. However, it does have one 'trade' that keeps it safe from all its more aggressive neighbors. Its spy network is vast and the greater part of its government is dedicated to sifting the masses of information thus generated, all of this data being solely so that new targets can be chosen to be assigned to the packs of Assassin Dragons that call the Eastern Mountains of Muldwa home. Thus the people of Muldwa trade 'interesting hunts' in exchange for their safety. It is a delicate balance but one that has ensured that Muldwa has continued to exist in the face of historical pressure.

The greatest success of the Assassin Dragons of Muldwa has to be the repulsion of the invasion the followers of Jagra, a religion that firmly believed that all beings must be converted to their way of life, by the sword if necessary. As the hordes spilled through the Eastern Mountain passes of Muldwa, the Zvak discovered in his tent one morning a message bound round the hilt of a dagger. No one had seen who had entered his tent placed the dagger there, the unwritten message being that he could have died in the night without a sound. The written message announced that a messenger would come to parley later that day. When the messenger arrived, baring the mark of the Assassin Dragons, they were shown to the Zvak's tent and informed him that the message they carried was for his ears only. The Zvak ordered everyone, save his two most trusted bodyguards out of the tent. The messenger repeated that his message was for the Zvak's ears only, to which the Zvak replied that these men were as his sons, anything said to him would be said to them, where upon the messenger asked the body guards 'if I order you to kill this man, what will you do?' The replied was not spoken, instead the bodyguards both drew their daggers and laid them at the Zvak's throat. As the Zvak came to the realization that his most trusted bodyguards, men who had been at his is side for ten or more years, where Assassin Dragon agents, the messenger informed him that there were more like them within his inner circle and his government. The army of Jagra with drew from Muldwa within the week and has not returned.

Hoard - The hoard of an Assassin Dragon, would look not unlike junk to the uninformed individuals eyes, comprising of bits and pieces of arms and armor, as well as small household items and even magically preserved lengths of rope and cloth. All of it will, inevitably, be stained, battered, broken or damaged in some way. However, junk this is not. Every piece has a story attached to it as it is a relic of a successful 'hunt'. If asked, the Assassin Dragon can recall the details of each and every assassination it has carried out, down to the final stroke and death rattle, as well as who commissioned the Assassination. Assassin Dragons see no reason to disguise their activities once the 'hunt' has been successfully completed.

Environment - Assassin Dragons favor hilltop fastnesses or mountainside fortresses, some going so far as to have no land based method of access, instead having a secondary location that acts as the communication point between them and possible 'clients'. These secure nests also give the hatchlings an advantage when they first take to their wings and also result in giving this usually low flying species a vantage point from which they can view approaching foes.

Devourer Dragon

Also known as Serpent Dragons, this hybrid species is noted for having the blunt, rounded snout of a snake and specialized ribs in the neck made of a material similar to whale bone, enabling them to flare a 'hood' out when they are irked. They are also noted for the fact that they are the only Draconnic Subspecies to lack wings entirely, with barely a indistinct ridge on their sides to denote where the wings were originally rooted. This lack of flight does not overly bother them within their native range as they are able to 'swim' through loose soil and water with equal ease. Therefore the traveler is advised to bare in mind that not all draconnic attacks will happen from the air, some can erupt from under their feet as the ground gives way and the Devourer Dragon bursts forth to claim its feed. The other distressing feature of this dragon is its sheer variety of size, with some individuals being no bigger than Glacier Dragons at full maturity, while others with rival Lava dragons in sheer weight and power. Therefore there is no sure way of calculating the size and weight of a Devourer Dragon if the traveler is hired as a dragon slayer to try and destroy it.

Color - Devourer Dragons begin life as a muted tawny yellow color and darken as they grow and age, shifting through many different shades until their reach the beautiful luster of a well polished horse chestnut on their upper scales while their underbellies remain a paler shade of teak. Their scale are large and thick but well polished, their horns small, though not as numerous as the Assassin Dragon's, their claws long and wickedly hooked. Their maws, though not as toothsome as the Assassin Dragon's are still extremely strong and they can open extremely wide, with some Devourer Dragons gaping and then using their head like a battle axe against large prey and other large predators, the teeth of the upper jaw being the serrated cutting edge that slams into the target over and over. It is not quick and it is not pretty but it is brutally efficient, resulting in ragged wounds that led to massive blood loss and over whelming shock. Some scholars also claim that the smaller specimens of this species are venomous. They do not have the specialist fangs that true serpents possess but many of their teeth are grooved and there is evidence of the specialized salivary glands necessary to produce venom. It is believed that it is leaked continuously into the mouth and therefore coats the teeth in a permanent sheen of venom. It appears that this venom is an anti-coagulant, keeping wounds open and leaking, as well as increasing the risk of infection post attack. This certainly would explain the bite and retreat attack pattern witnessed being employed by many of the smaller members of this Draconnic Subspecies, with an initial attack taking place before the Devourer retreats and follows the injured party at a distance, waiting for collapse to take place so they can then move in on the kill.

Family - It appears that the Devourer Dragon employs the same family strategy as many of the Draconnic Subspecies, that being to lay the eggs in a secluded spot, in a mound of material that will keep them warm before abandoning them and moving on. Again this is a high risk, high reward strategy. If the nest remains undiscovered then the eggs will be able to hatch on mass but if the nest is discovered, particularly in the climate that Devourer Dragons prefer then it is unlikely that any of the eggs with make it to hatching.The young disperse quickly after hatching and take their chances.

Personality - Devourer Dragons are always looking for the edge, they are always looking for the advantage that will give them victory in any conflict. They are cunning, resourceful and can sometimes be petty if they feel slighted. They prefer speed and guile to gain what they want, goading conflict but avoiding injury if they realize that they have provoke a fight they cannot win. They live very much by the maxim of 'he who fights and runs away, lives to fight another day'. As such, other Draconnic Subspecies consider them to be cowards and weaklings, a belief that the Devourer Dragons are more than happy to exploit to their advantage. They often subject smaller communities of the lesser races to their will, forcing the community to pay tribute to them in return for 'safety'. This heavy handed protection racket can financially cripple communities, although the smarter specimens of this species do have an understanding of the balance between obedience and oppression. This level of intelligence is not universal to the subspecies though and it is difficult to known which sort is the more dangerous - the small, venomous, intelligent type or the massive, bullying and dimwitted variant.

Elemental Weapon - Besides the apparent presence of venom in the smaller specimens of this subspecies, Devourer Dragons also have a very abrasive elemental attack, literally. They possess a highly muscled, secondary gullet, which can store a mixture of sand and saliva and jet this concoction at the target at blistering speeds, sloughing skin and soft tissue off the bone. It is known as an excruciatingly painful way to die.

Shapeshift - Maybe one of the only benefits to this Draconnic Subspecies is that they are not known to regularly shapeshift into the form of other races, remaining apart from the population even in settlements were they are extracting payment in their protection rackets. However, they do have a forceful personality and some members have formed communities around themselves to control the organized crime within a location better.

Known Exception - The kingdom of Garman shimmers above the desert mirages, its white walls blinding in the midday sun, its guards gazing down the height of the plateau that has kept them safe for generations. With in the city walls, carefully tended garden grow an abundance of food, while merchants being exotic food stuffs from far away, to trade in exchange for the fresh water pearls that are harvested from the oysters that are used to purify the city's water system. These pearls have a strange luster to them, most appearing to have a purple sheen to them, while others are so dark to be almost black. Within the domed palace, the king reclines on pillows of silk, his scales brightly gleaming, plucking grapes from bowls with delicate claws. Else he strides among his courtiers as broad shouldered man with skin the color of polished hard wood, his dragon kin children keeping pace, their weapons ever ready to defend their sire.

Hoards - Devourer Dragons are a subspecies shaped by the scarcity that marks their early years and though they are not as animalistic as Glacier Dragons, they are very much driven by their stomachs. As such they hoard non-perishable food items and recipes, always looking for a new treat with which to tickle their pallets. As such a choice dish of delicacies is always an acceptable tribute if you wish to pass safely through their lands.

Environments - Devourer Dragons prefer hot, dry climates, particularly deserts, where their ability to 'swim' through loose soil will not be hindered. They appear to have the ability to detect rhythmic vibrations through the soil and will hone in on the pattern of footfalls. Due to this some cultures, who have lived with Devourer Dragons  for a long time have adapted their culture to teach their children such tricks as walking without rhythm when they are outside of the city walls, or to drag their feet when they are walking so that it distorts the sounds of their steps through the ground. As such cobblers and shoe makers have a well respected trade as people need their shoes regularly replaced as they wear at a faster pace than those worn by people who can walk without out the fear of a dragon rising up from under their feet.

Other peoples have come to an understanding with the Devourer Dragons that call their lands home, offering them food and recipes at way side shrines to guarantee safe passage along set trade routes. These trade routes have become safe passages into and out of some of the desert cities, with anything that strays off of the set routes becoming prey for the Devourers. As such the Devourer Dragons have become both angels and demons to these cultures, beings of a higher order that must be appeased to have safe passage from them.

Crone Dragons

The first of the esoteric dragons we will cover and one of the most dangerous, these beings are as unnatural as they come. They are neither born, nor truly hatched from eggs, they have no will to breed and do not even have a true life circle that can be compared to other Subspecies. This is because Crone Dragons are created, never bred. They come into being when a dragon egg is stolen by a circle of crones. These evil fae beings then experiment on the egg, subjecting it to rituals of suffering and magic, twisting its body and warping the mind within the shell. When it finally hatchlings it bares only a slight resemblance to the being it once was, but it has been warped beyond any kinship to those that were once its own kind.

Color - A Crone Dragon is always a sickly, mottled brown, unhealthy looking and patched, some even having leprous looking white patches dotting their hides. Their wings are broad and short, their flight pattern heavy in the air. Besides the fact that they have wings, there are a couple of other features that make them distinct from Devourer Dragons, the most striking of these being that they only have one eye in the center of their forehead. The eyes that should have been their have withered to residual husks in the sides of their heads, while their single, great blood shot eye pops and goggles in the center of their foreheads, its eyelids sliding sideways as it blinks.

They also have flesh tendrils sprouting from the back of their heads, hanging down their necks in a mockery of hair. What purpose these fleshy 'dreadlocks' serve is not understood and this scholar doubts that it ever will be.

Family - Born as they are from foul deeds and warped magic, Crone Dragons have no family. Indeed, the only reason a Crone Circle will create one of these things is so that they can use it in their diabolical schemes. It will be a living battery for their magic, an overworked familiar and a source of potion ingredients. What infancy and childhood a Crone Dragon has is marked with suffering and pain but far from wishing to elevate these conditions in others the Crone Dragon seeks to supplant its suffering into another, perpetrating an endless circle of suffering and trauma, with the Crone Dragon, like the Crones who created it, feeding off the resulting pain.

Personality - Crone Dragons are known for being sly, using magic to manipulate their surrounding and pull targets into their sphere of influence. They will pour bad luck on to their chosen targets, causing crops to whither, property to be damaged and people to sicken around them. Many who have been accused of witchcraft, have in fact themselves been the victims of the attentions of a Crone Dragon, who will delight in breaking the trust of a community from a far. It takes strong faith in a god to be able to turn aside the attentions of a Crone Dragon. Their cruelty is legendary, with only Tomb Dragons fully able to rival them. Which of these beasts is the worst at inflicting pain is debated but there is one factor that means that Crone Dragons will often lose out to a Tomb Dragons - Crone Dragons are all totally and utterly mad. Their wheels were slipping as soon as they were hatched and this continues throughout their lives. As such, they will often lose track of a scheme in favor of a new distraction and their schemes are often badly thought through. As such they will concentrate more on the destruction of one person or one family over and above all others, rather than bringing a whole country to smash.

Elemental Weapon - The elemental weapon of the Crone Dragon is unusual in that it is an exhalation of an element but rather a devouring of an element, in this case one of the most fundamental elements of all - time itself. With a dreadful rattle that sounds like the last gasp of a dying man, the Crone Dragon inhales, sucking in the time contained within a hundred foot square area. Through this area is not as large as it sounds, being only ten foot by ten foot, this elemental weapon has a devastating affect on the the attacked location and anyone caught within in it. Dead organic matter, such as the wood used for furniture, decomposes, metal rusts or tarnishes and living beings age at a terrifyingly advanced pace. Years flash by like minutes, hair greying, strong limbs becoming weak, backs bending under the weight of the years, eyes becoming dim and hearing fading. Young, powerful warriors become broken old men and beautiful young women become withered old biddies with nary a tooth in their heads within minutes. Worse, however, is yet to come.

As Crone Dragons are not born but rather made, they cannot age like regular creatures that come into the world in the normal fashion. Indeed, if a Crone Dragon is not allowed to use its elemental attack on anyone they will never age a day, spending hundreds of years as a Hatchling, never growing, never changing but all too aware of the power that is being denied them as they are trapped in the earliest stage of growth. The Crones that created the Crone Dragon will, of course, exploit this trait to the full, keeping the dragon as small and a weak as possible, the better to torment it and exploit it. Denied not only the time to grow but also the suffering of others on which to feed, the Crone Dragon will build its resentment to astronomical heights, constantly on the lookout for ways in which to dispose of the Crone Circle so that it can be free to indulge all of its appetites and vices. Indeed, may a band of heroes have succeeded in destroying a Circle of Crones only to have unleashed a greater monster for a Crone Dragon, once it has had time to feed its hunger for time, will have all the power of a dragon warped by the sickly magic of a Circle of Crones and mated to their hunger for suffering.

Shapeshift - The only magic that blessedly, Crone Dragons seem to have no ability in is the magic of shapeshifting. They either find the process painful or have no interest in assuming the form of another. It is possible that having spent years trapped in a relatively small and fragile body, Crone Dragons have no interest in assuming a form that is just as small and even weaker and less resilient to damage. For this small mercy, there can be nothing but thanks.

Hoard - The Hoard of a Crone Dragon is a ramshackle pile of mad experiments and twisted equipment. A Crone Dragon will dabble in just about all forms of magic, such as biological manipulation, beast control, magical constructs, enchanting items, illusions, oracle and potions. Their experiments often do not make any sense, due to their insanity and are often abandoned half way through the project. There is nothing elegant or pleasing about the constructs of a Crone Dragon, indeed they seem to revel in ugliness and loathing.

Environment - Unfortunately, these dragons have no natural environmental preference and therefore can be found in every possible environment, though they favor deep caves and secluded locations for their lairs as just about every natural creature will be their enemy. Even Tomb Dragons have been known to enter truces and agreements for the sake of the destruction of a Crone Dragon. If Crone Dragons have any understanding that all natural beings are disgusted by them, they show no sign of it, consumed as they are by their hunt for suffering on which to feed.

Gealach Dragons

Whilst also being created by the Fae, Gealach dragons are the polar opposite of Crone dragons in almost every single way possible. Gealach Dragons are, it is true, neither born nor bred, but no outer will created them, indeed it is not known if they even come from true dragon eggs. It appears that when the lands of the fae are suitably saturated in life giving magic, some of this magic will be expressed back into the material world as a Gealach Dragon egg. This egg, about the size and shape of an ostrich egg will lay on a deep bed of mulch, sheltered by the spread of leaves above it. If found by a wild animal it will be inspected and left alone, something in the smell or maybe the sound of the egg, deters predators from interfering with it. How long this egg will lay there, is anybody's guess but in due time it will hatch into a truly beautiful creature.

Color - Galach Dragons have every color and no color at all. Their shimmer with a pearlescent hue, white hide shimmering with bands of color, like an aurora over a snow field. They are infinitely graceful, their moments measured and steady, their slender heads held high but tilted down so that they greet you with a nod of respect and quiet welcome. Growing in the nooks and creases of their scales, small plants grow and bloom. However, here not all is as it seems. What appears to be a clump of moss is a tiny oak tree. What appears to be biting stonecrop is actually a miniature yellow rose bush and the dust that falls from their hide is the seeds of thousands, gently sifting down to be planted in the ground as the dragon walks. Larger plants grow from its back so that, as it moves, pacing through its home, it appears that part of the forest has become perambulatory and has decided to go on an inspection of its environs, giving the Gealach Dragon a shape akin to a leafy sea dragon but drifting through a land based forest, rather than one under the waves.

Family - As Gealach Dragons are not truly born but rather created, they do not have families as such. However, they quickly gather around them a gathering of the lost and the lonely, the injured and the broken. Their presence is gentle and their aura calm, healing can be found in their company. Though plant life doesn't grow as rampantly around a Gealach Dragon as it does around a Tropic Dragon, it still grows healthy and well. The sunlight through the canopy is cool and refreshing and at night luminescent fungi shines, fireflies dance and crystal rocks glow with gentle light. It is never truly dark around a Gealach Dragon.

The trees are green, the rain is gentle, the seas are cool and the sky is blue; life grows anew. A Gealach Dragon is a gentle, haunting blessing to the land it calls home and those that are outcast through no fault of their own can find peace in their presence.

Personality - Gealach Dragons speak but little and listen much. Their large dark eyes regard those in their presence with an otherworldly wisdom. This wisdom is not passive; Gealach Dragons understand only too well that not all of wisdom brings joy, exposed as they are to the depravity that people are capable of in the living wreckage that floats up to where the Gealach Dragon lives.

Gealach homes are havens of peace but never think they are defenseless. Gealach dragons are warriors in a garden, not gardeners in a war, if roused their anger is a terrible thing and they are not forgiving creatures. They know ways of punishing those that anger them that makes death look like the preferred option.

However, to those that are in pain, those that are burdened may come to them and find their rest.

Elemental Weapon - The elemental weapon of the Gealach Dragons is the stuff of dreams itself, unfettered by time. For those that come to them seeking healing, the dreams of a Gealach Dragon heal trauma, resolve internal conflicts and aid in self acceptance.

For those that come seeking to do harm, the dreams of a Gealach Dragon are the stuff of nightmares, made of their worst memories and most terrifying fears, trapping them in pits of despair that shatter minds and reduce them to infancy. However, if this most terrible of punishments is warranted then the Gealach Dragon will be merciful in the aftermath, allowing the shattered being to remain in their domain, to be cared for and entertained by the little things that amuse infants until their natural death. They will not push them away to be trampled by the world that they can now no longer defend against or expose them to the vengeance of others, no matter how much that vengeance maybe deserved. In all things Gealach Dragons try to be merciful.

Shapeshift - Gealach Dragons will not often appear outside of their homes in the form of another but within their boarders they will approach strangers in the form of a different being, usually a fair maiden or a graceful doe to test their will and intent. If they come seeking destruction, they will find it but if they are of the lost and the lonely, the broken and the cursed, then the Gealach Dragon will lead them deeper into their home, until they are ready to begin their healing, no matter how long that takes. If after their healing, they have something that must be done, some task, some wound that must be healed in others, some recompense that must be given then they will appear on the edge of the Gealach's territory within only hours of leaving it. If however, they have no one and nothing that can hold them to the world this time round in their broken state, then they will reappear on the edge of the Gealach's land completely unchanged but years, decades, even centuries may have passed in the outer world while they were within the Gealach Dragon's home. It is the belief of this scholar that this is the source of the stories of the children of broken homes going missing in the woods, only to return as health young adults, trained and ready to face the world, only to find their tormentors died years before and they are free to live the lives they longed for in the world now that the darkness has been cleansed from their lives.

Environment - The territories of the Gealach Dragon is one of the most difficult to define as they exist in two places at once. They exist in the material world and in the strange world of the Fae at the same time and at no time as well. It is impossible to say when the ways between these two places will be open and when they will not. There are areas known for not exactly hauntings but for strange occurrences and odd disappearances but they can shift and sometimes they are unreliable. People can search earnestly their whole lives for a doorway to the Fae and be denied that entire time, whereas others, having no idea what they are doing, can step through into the territory of the Gealach Dragon without effort. All that can be said is that the pathway to the home of a Gealach Dragon is a matter of need rather than of want and sometimes it is the little needs that open the door, rather than what is expected to.

Void Dragon

Neither normal or esoteric, the Void Dragon is something else entirely. One of two cousin subspecies that shared the land further east than east in the time that land was inhabitable, the Void Dragon appears to have a natural life cycle but at a power level that defies even the esoteric subspecies in ability. Indeed, this scholar must report that at least some of these beings seem to have a manner in which they can defy death itself. Although they are not as powerful as the last subspecies of dragon we will cover in this report, it must be said that they come close, to the point that if the last and greatest subspecies could be considered a god then these beings and their cousins could be considered the angels, or rather demons, of the pantheon. However, which is which can depend on your position to their morals and whether or not you are in their way. This scholar, again, wonders, if they maybe so bold as to present their own opinion, which is worse - the Void Dragon's gleeful love of destroying those they consider to be worthy prey or the Astral Dragon's calm ascertain that the destruction is 'for the greater good'.

Color - The Void Dragon is hatched with a hide of deepest, darkest black and eyes that glow with a faintly phosphorous glow. Even as hatchlings their teeth are deadly, their claws wicked and their love of chaos unbound. As they grow and mature, their hides become speckled with the patterns of nebula and cosmic explosions that shift and waver over their bodies, lending the appearance that they are made out of the stuff of the night sky itself. In full maturity their eyes glow with the sickly light of dying supernova. They also distort the material around themselves to a certain degree, giving the impression tat they are much larger creatures seen at a distance, even when they are close to you. They also possess an unnerving aura, the chill of night seeping from their hide to trickle across the ground, leaving ice crackling in their wake.

Family - In the time before the calamity struck the Burning Continent Void Dragons formed small, diverse family groups. Probably due to their love of chaos, Void Dragons had no set family structure across the species, with multiple different versions of the family being played with. Some only mated for the time taken to raise a single clutch, others abandoned their eggs upon laying, still others formed permanent bonds but even these varied. One family could be two sisters sharing one husband, where as another could be one female with two unrelated husbands to her name. They also seemed to have a number that made same sex bonds with these couples regularly adopting the eggs of females who had abandoned their clutches.

 There did seem to be a general understanding that knowledge needed to be passed down the generations but this seemed to be more geared towards an instruction on how to cause chaos to more organized societies.

Personality - Void Dragons, what can be said of these chaotic tricksters? They are the dark reflection of society, structure, order and regulations. They are danger and risk personified, careless in many ways as to the destruction they cause, though it must be said that the disasters they caused could always be seen at least several days in advance so that those who had the sense to see the signs could try to mitigate the damage or evacuate the area.

Perhaps it is best to think of them as an embodiment of both natural disaster and organized warfare, the chaos they sow will either destroy a society or force it to evolve and grow. Void Dragons will not allow stagnation and conservatism, they force community and growth upon the lesser races. When the world breaks around people they either revert to the worst they can be and destroy each other or they bound together, the attitude of 'we must all stick together for the clouds to roll by' coming to the fore.

They also forced those in authority to consider the long term effects. There was never an 'if' about the disasters Void Dragons brought, it was always a 'when'. As such flood mitigation, drought preparations, fire defenses and evacuation routes in case of a volcanic eruption always had to be considered. Companies and governments could not afford to ignore the existence of these creatures and just wait for disaster to happen because if they did then the Void Dragons would make sure the disasters happened in the most expensive way possible.

Unfortunately this often meant that innocent and small lives were caught in the fall out zone when disaster struck and not enough had been invested in disaster preparation. While the Void Dragons appeared unconcerned by this, if they did discover a case of cruelty and neglect then they could be extremely personal in their resolution of the situation. Again there is the factor that thy seemed to distort reality around them. Though rarely appearing bigger that twenty two hands at the shoulder, Void Dragons could some how swallow entire horses whole or even consume swarms of smaller foes in a single gulp. They appeared to appreciate the sensation of live prey wriggling as it went down.

Elemental Weapon - The breath of a Void Dragon was the total cold of the empty Void between stars, a freezing, blood chilling frost that cut through flesh, stilled the blood and stopped the heart, leaving surfaces slicked with black ice and skin adhering to what it was touching. Skin turned black, blood vessels burst and eyes ruptured as the water in tissues swelled and ruptured cell walls. Death was quick but excruciating.

The greater danger of a Void Dragon was their sheer mastery of area of affect magic. They could stir a volcano to wakefulness after a thousand year sleep and shift an entire continental shelf in an earthquake that shattered cities.

Shapeshift - It appears that Void Dragons did have the ability to shapeshift into the form of the lesser races but they rarely did it for much more that tasting that which they fancied, their chaotic nature seeding itself in moments of fun and distraction but never lasting for anything more than a temporary tryst.

Hoard - Void Dragons were too chaotic to collect Hoards but they had long and detailed memories so if they collected anything it was the memories of chaos and destruction, of flood's roar, of fire's bright glow, of the thunder of volcanic fury and the wild dances performed on the wing round the ash cloud.

Environment - The Void Dragons Haunted the wild places of the land now known as the Burning Continent, prancing in their wild abandon, stoking the fires of mountains, laying the beams of a dam slam, stirring the skies to rage with the untamed recklessness of their will. However, all their power could not save them from the disaster that struck the land that became the Burning Continent, their Void born wings burning as they tumbled from the skies to their doom below, the darkness of the calamity claiming them as thoroughly as all other life on the continent.

Known Example - The only apparent survivor of the Void Dragon race appears to be one Valodrael. It is unclear how exactly he has defied death for so long as it appears that he did take some damage during the catastrophe but he is currently in a symbiotic relationship with one Estella Blackstar. The dynamic between them is somewhat messy and unconventional but Estella Blackstar seems more than content to play host for a being that can devour monsters. They are able to separate for a short space of time but Valodrael struggles to maintain his form on these excursions and extended periods of time on the outside seem to cause him a degree of pain.

Exactly what bounded these two together has not yet been revealed but it appears that Estella Blackstar was more than happy to leave both home and family behind her and there is a dark maturity to her words and opinions that speaks of an extremely unhappy time in her past.

If they ever succeed in finding another body for Valodrael, it is unclear how their relationship will develop but there appears to be a possessive streak in Valodrael's behavior towards Estella and Void Dragons rarely let go of that which they want.

Astral Dragons

The other sub species of the now Burning Continent, the Astral Dragons were the opposite in the interplay of duality between themselves and the Void Dragons. Ordered whereas their cousins were chaotic, structured to their destruction and living their lives to a rigid code of conduct, instilled in them from birth, Astral Dragons existed to be the guardians of society and no failure of that cause was allowed. Indeed in the few cases of an Astral Dragon failing to live up to the expectations, the limited moments when an Astral Dragon fell into dishonor, then they would inevitably ritually end themselves by jumping to the 'Non-realm' and staying there until death.

Color - The Astral Dragons began their lives the color of a well banked fire. As they grew and matured, their hides would slowly shift to a warm yellow before finally becoming the blue white of a lightning strike in old age. Like their counterparts, the Void Dragons, the Astral Dragons appeared to distort reality around them, bending it so that a much larger creature could fit into the smaller space that was available. They were streamlined and sleek, speeding through the air with whiplash velocity.

Family - The Astral Dragons did not have families, believing that family was an emotional tie that only led to destruction. Attachment led to fear, fear to anger, anger to hate and hate to destruction and dishonor. Therefore eggs were transported away from their parents within hours of being laid. They were taken to a separate chapter house of the Paladins to be raised by members of that organization. They were always watched carefully and any sign of attachment resulted in them being moved on to a different chapter house. Deviation from the structures laid down by the regulations of the Paladin order were not tolerated. It is unclear how frequent deviations from this norm were and whether there were ever any mavericks that didn't care when they failed the training. It is also unclear if the failures were banished or otherwise disposed of.

Personality - The Astral Dragons were calm, regal, loyal to their principles and considered noble by the people under their protection. Their regal presence was a staple of the main civilization of the now Burning Continent, partnered as they were to the Paladins.

They were always calm and collected, trained from infancy to ignore emotion and consider only the greater good of their avowed society.

Though this code of conduct kept the society safe for several thousand years it was also a harsh master, meaning that no failure or deviation was allowed from the set structure of the society, any that could not bend to the greater good were either outcast or imprisoned as threats to the state. For the Astral Dragons this was a necessary sacrifice and a welcomed one as the measure of love is what you are willing to give up for it. Therefore, if you could not conform to societies expectations then you should welcome your sequestering from society as it was your sacrifice to prove that you still loved your family. If you did not welcome your sacrifice then that proved that you had no love for your family, your society or the greater good. Those that had no love deserved no compassion. They held their chaotic kin in great despair and sorrow, deploring their unnatural families and their wild ways. Even the Void Dragons who avoided causing natural disasters that impacted civilization directly were considered enemies of he greater good as their wild sky dancing encouraged outbursts of social unrest and disorder, as people were inspired to question whether the structures of society truly served the people when the Void Dragons flew overhead.

Elemental Weapons - The Astral Dragons elemental weapons did not cause property destruction and disorder to infrastructure of the civilizations of the now Burning Continent and they were careful to only unleash it with the minimum of witnesses to avoid causing panic among the population but it was none the less devastating to unprepared targets. The Astral Dragons could create a jet of pure star light. Though this does not sound that terrible it resulted in bubbling and blistering skin with yellow blisters rising on reddened flesh Eyelids puffed, ears swelled and although recovery was possible further diseases of the skin were probable in the years following exposure. In short, although not destructive, the elemental weapon of an Astral Dragon was extremely painful.

Another inborn ability of the Astral Dragons was the ability to jump to the 'non-realm'. This is a poorly understood ability in the modern era but from what can be gleaned from the sparse historical records is that the Astral Dragons could somehow shift themselves into another realm a part from and yet some how apart of our own world. It is unclear how this was done, why the euphemism of 'jumping' was chosen and just how much the Astral Dragons could carry with them; all that is clear is that it was an ability only the Astral Dragons ever possessed. Whether the 'non-realm' was the Fae or somewhere different is easier to answer. The 'non-realm' seemed to be a realm of complete and utter sensory deprivation, a 'white room' of a place, where it was a competition as which ran out first, the air in yours lungs or your minds ability to think in a straight line. Thus it is as far from the Fae realm as it is possible to get as the Fae realm is a realm of life abundant.

Shapeshift - There was a strict prohibition against Astral Dragons assuming the form of another being that hints that they were capable of such magic but did not practice it. This is most likely due to a belief that the only motivation for the shapeshift was over attachment, dare I say love, of another being. Therefore to shapeshift was a sign of dishonor and disgrace, earning instant banishment. Most would jump to the 'non-realm' and stay there in shame.

Hoard - Just as attachment was forbidden so was possessions. An Astral Dragon had no hoard and as a true member of their society would not wish for one.

Environment - It is unclear if any of the Astral Dragons and their Paladin partners survived the cataclysm that struck the Burning Continent. With the Astral Dragons ability to jump to the 'non-realm' and back, they would have been the most likely survivors but it would probably be a matter of how fast to Paladins could detect the ignition of the God Machine, calculate what was happening and react before the blast wave hit. Even if they did survive the initial destruction then it is unlikely they survived the psychological damage of realizing that not only had they failed to protect their avowed nations but that their final destruction had arisen from within its very heart. It is likely that many jumped to the 'non-realm' and stayed there in ritual self destruction.

Steel Dragons

Yet another subspecies of dragon that does not appear to have any connection to the other subspecies, to the point that this scholar wonders, if the Ash Elf belief that the dragons were create is true, what purpose was in mind when the Steel Dragons were brought into being. These mighty creatures are unlike every other dragon known and it is unclear even how many of them there are and whether or not they can begin dragon kin bloodlines. Some details about their lifecycle are even unknown and we must make our best guess as to the possibilities, weighing the probabilities present by the information gathered by those that have been studying this species for far longer than this scholar has.

Color - Steel Dragons are a beautiful polished silver grey when ever they are seen in their natural forms, their scales looking like overlapping shields, large and thick over the chest and sizing down to the smallest that rest at their joints. As youngsters they were less well polished and more of a blue grey, akin to steel in the earlier stages of forging. Their faces were particularly expressive and mobile, making them one of the easiest dragons to judge when it came to mood and inclination. They often smell like fresh steel that has just been quenched. Their wings are not made of one surface membrane like other dragons but rather of overlapping vanes of a scale like structure, similar to their chest scales but shaped more like swords that whisper through the air, promising a swift but painful death. Though difficult to employ against targets on the ground, unless they are large enough, these blade wings are brutally efficient against targets in the air, which is probably why other dragons are extremely cautious around Steel Dragons. Having their wings sliced to ribbons would be a death sentence for most dragons.

Family - As stated before the complete life cycle of a Steel Dragon is unclear but what can be implied from the rare records of these creatures is that they spend their early years with their parents until they have mastered a level of the shapeshifting ability that even beasts such as the Tomb Dragons struggle to master. Once this is accomplished the Steel Dragon will leave to assume their first 'life' among the other, lesser races. The Steel Dragon will then spend the greater part of their existence hoping from assumed life to assumed life, pausing only at the end of each 'life' to record their experiences in fine detail before traveling to a new life and assuming a new identity.

It is only as they grow through to older age that they feel the need for a more stable identity and will return to the 'library', as their nests are known, that birthed them for their last stay. Unfortunately not many Steel Dragons make it this far as disease and injury accounts for many deaths. In these last centuries the Steel Dragon will commit to the record any further observations and knowledge that they collected during their many lives. While they finish this last recording they will pair off, if possible, to create the next generation of Steel Dragons.

Then, at last, they will leave the library for their last flight before the final sleep claims them and they close their eyes for the last time.

Personality - When they are in their true form Steel Dragons are curious to a fault, constantly seeking new knowledge, new understanding and new experiences. Considering their feline grace and speed, one is tempted to call them the cats of the Draconnic Races.

When they have 'assumed' a life among the lesser races, it really does depend on what sort of life they have chosen. They can run the gambit from kind to cruel, self sacrificing to selfish, lawful to chaotic, good to evil. They aim to taste every possibility life has to offer them and they will do so, both the good and the bad, though they often have a leaning for one or the other, so that if they are forced into a life that runs counter to their internal beliefs they will eventually rebel against it and set out to reinvent themselves within their current life.

Elemental Weapon - The Elemental Weapon of the Steel Dragon appears to be a direct reflection of their name. When they are in their true form they can exhale a spray of fine, extremely hot liquid steel droplets. These are dangerous enough when jetted in a horizontal pattern but when the dragon is on the wing, if it is at sufficient height, the steel droplets are cooled and hardened by wind speed even as they approach terminal velocity. At these speeds a droplet the size of a pea can punch clean straight down through the top of someone skull, delivering death in an instant. It appears that this Elemental Weapon is created in a specialist gullet and that after death any of the metal that is left in this organ cools and solidifies into a plug that is prized by blacksmiths and armorers. Indeed there are adventuring companies that are dedicated to discovering dragon graveyards in the hope of recovering a haul of this 'dragon iron', despite the risks of running a foul of a Tomb Dragon that has been attracted by the feast of carrion.

Shapeshift - As mentioned in the section on the family of the Steel Dragon, Steel Dragon young go through an extended period of training in the arts of Shapeshifting Magic. In this skill they are unsurpassed by any other Draconnic Subspecies. Even the Tomb Dragons must bow to the greater knowledge and skill of the Steel Dragons for when a Tomb Dragon assumes the form of another they are are static in that form, it neither ages nor changes, whereas when a Steel Dragon assumes a new life they begin it as a child of which ever race they have chosen to be this time. This child will grow and age at the expected rate so that its care takers will suspect nothing amiss or that there is anything different about this particular child. As such a Steel Dragon learns its new life the same as any other young being and will, mature to the end of that life. Only at the end of that life will anything be different because, unless the Steel Dragon is ended by disease or injury, when they sense that the strength of the form they are wearing is coming to an end, they will put all their affairs in order and then take one last pilgrimage to a secluded place. There they will shed the form they have worn for so long and resume their true being, ready to travel back to the library to record their most recent life before traveling on to find the place where they want to have the next one, cleansed of any scars or damage that they sustained in their last life. And so the cycle repeats until they return to the library for the last time.

Hoard - If a Steel Dragon has a hoard at all it is the collection of experiences that it has gathered over its long life. Unusually for dragons this Hoard becomes part of the communally held Library of experiences. The Libraries of Steel Dragons are known to be vast and there is speculation that they have agreements with the Gealach Dragons so that the Libraries are partially within the Fae and as such they are larger on the inside than they are on the outside. Some orders of scholars train 'walking monks' solely for the purpose of trying to discover the locations of the Libraries of the Steel Dragons so that a small portion of their knowledge can be brought back into the world of the lesser races.

Environment - A Steel Dragon can be found anywhere, any when, the main issue is recognizing them for what they truly are as they can be hidden in plain sight, they can be the elven guard at the gate, the dwarven blacksmith hammering out a horseshoe or the old sea captain sat at the end of the dock waiting for a cargo that will be anything but boring. Any traveler can have passed a Steel Dragon at any point in their journey without even realizing it, though usually there is a hint as to their true nature, that the color of their eyes, an odd birth mark or something in the timbre of their voice when they are irked that hints of a much larger creature.

Iridium Dragon

The most unusual and rarest dragon of them all. The most powerful of all the esoteric Draconnic Subspecies, titans in the material world, as close to Gods as it is possible for a mortal to be. What can be said of these divine beings? The world trembled when they flew at the head of the amassed horde of dragons and a civilization toppled. When they turned on each other in dispute and hatred a world spanning war was ignited and raged in destruction until not only the dragons but also the lesser races and the dragonkin children that had been fathered among them united against one of the Iridium Dragons and managed to imprison him in a prison outside of the world and scattered the keys to the wide winds. The other Iridium Dragon then went into hiding, recognizing that such was his power that it could not be trusted to not bend the world out of shape. Since then the Iridium Dragons have not been seen and their existence has passed into myth.

Color - Legends say that the Iridium Dragons shine with a light that rivals the sun, painful to gaze upon but illuminating all before them with a warm and gentle light in the case of one and a light that burns and scorches with the other. In the midst of this light only rough details of their forms could be seen , just enough for them to still be considered dragons. Their wings beats are said to be thunder and their voices are said to be felt more through the chest than heard through the ears.

Family - By what magic the Iridium Dragons were born is not know but legend states that there were only ever two, brothers that flew as one until one fell to zealotry and fanaticism. As such the Iridium Dragons have no family and no known life cycle. Whether the one who went into exile is even still alive is unknown. The world has become dimmer in their absence and joys are more fleeting, while the darkness of the deep nights takes longer to lift. The Gods themselves, woven as they are from the belief of their followers, are not as strong as they once were and magic has lost its savor.

Personality - The duality of all that is mortal is present in the Iridium Dragons. Whether as one was the ideal of all that can be - the reluctant king who rose up to do the right thing, to shoulder the burden for others, to lead with humbleness and soft, gentle words, who thought before they spoke, who stood up and recognized that there was a day when the courage of mortals would fail, but it would not be this day - the other was all that nobility taken to the extreme where it twisted back on itself and became something else. The other was righteous, expected others to shoulder their share of the burdens, led with strength, with power and with ferocity, led with the thunder of an unbending will and punished when the strength of mortals failed. There was no forgiveness in his heart for mortal frailty or mortal weakness, any that fell short of the ideal were to be disposed of, the trash of mortality that were not worthy of life. Without the Begettors to balance and calm these wild storms it should be unsurprising that was was inevitable between them, a war, which the nobler side won but the scars of the God War were along time in healing and one wonders how many of them persist today.

Elemental Weapon - The Elemental Weapon of the Iridium Dragons was described as a light that ended the world, dissolving reality in a glare that should not exist. Moonlight that outshone the sun, snow glare so bright it made the skin tingle and burn, a magnesium flare that burned brighter and longer than it should be physically possible to do so.

What was worse was what effect this elemental weapon had on living flesh. Without a chance to scream plants, animals and people were changed into perfect, glittering sculptures of salt. Flawless in every detail, every hair in place, frozen in the instant they were hit, the slightest touch would cause these statues to disintegrate with the soft sigh of sand over a dune. There is no surviving the wroth of an Iridium Dragon.

Shapeshift - There is no record of an Iridium Dragon ever taking the form of another.

Hoard - If the Iridium Dragons ever hoarded something it is unknown.

Environment - The location of the last Iridium Dragon at liberty is unknown if he is even still alive. Of the one that was imprisoned, his prison exists outside of time and space and had a trio of keys. Where these keys were hidden was deliberately unrecorded so his prison may remain forever shut.

And there we have it, the second part of the Dragon Lore of Hestia and a further two of the ones the characters have actually met. I know one of them is actually named in Draconnic Shenninagans but seeing as he is the last of his species I didn't really have much choice in the matter. Can you guess who the other dragon wearing a different face is in Draconnic Shenninagans is?