Tuesday, 2 September 2025

Draconic Shenanigans - Episode 42

Chapter Forty Two: Familiar Issues (Part one) 

 

(Artwork not my own, created by AI Creator)

 The night was calm and peaceful, the walking hut brooding over the members of the King's Special and their allies, watching the play of moonlight and cloud shadow over the ruins until the sky began to lightning with the first shifting colours of dawn.

"Whoop," it muttered, putting its head under its own wings, "Whoop."

Thorian snorted, sniffed, rolled over and stretched. Scratching he sat up and looked around. Quenril and the other Ash Elves were already rising, hurrying to roll up their sleeping bags and get out from under the walking hut's wing. The changing sky was a fascination to them and they were developing a habit of making sure they could watch the sunrise before they had to pull down the brims of their hats to protect their eyes against the glare. Used to the dim lights of the Underworlds, the hats that the dwergs had made them had proved invaluable, shielding their eyes as they adjusted to living top side of the world.

"Sir Ulrich?" Quenril called softly, "Will you be joining us?"

"Ummmm," Ulrich rolled over with a yawn, "In a minute, you go on ahead." He started to relax again... and then a lump under his legs humped. "Er what," Ulrich mumbled. The lump humped again and wriggled, bouncing up and down until Tikrumpdel's many chinned face snuffled and snorted out from under the now folded over bed roll.  His yellow eyes glared and he snorted a puff of smoke. With a sigh he wiggled and heaved until he managed to get one clawed, tubby paw out from under the sleeping bag. He paused, puffing, and then wriggled again, reaching with his one free paw, digging his claws into the turf to gain purchase and until his could yank the other leg free. He paused again, glaring over at Ulrich's sleeping bulk.

 "When I'm back to my more normal size I'm going to lay on you and find out if you like it," he grumbled and then set to wriggling again. With a final heave he popped free of the smothering folds, chin smearing the floor, wings flapping out and back feet and tubby tail winding up in the air.

"I hate you," he grumbled and galumphed round to wrinkled his snout at Ulrich. Ulrich dozed on, unperturbed by the dragon's ire. Tikrumpdel sniffed and wriggled his snout as he considered it. He could bite Ulrich, he could indeed but at his present size that could end poorly for him. At his present size? Something about that thought tapped the back of his brain. At his present size? At his present size he could...

Tikrumpdel grinned, stretching and flexing his wings. Ulrich mumbled and pulled the sleeping bag up to his nose as the breeze ran chill little claws round his chin.

"Five more minutes," he mumbled rolling on to his back, pulling the bed roll higher and the breeze didn't give up. He frowned in his dozing state, a strange flapping, almost clapping noise echoing under the wings of the walking hut.

The weight crashed into his breast bone, driving the air from his lungs and startling him awake with a smack. His eyes flew open as he tried and failed, to sit up. Tikrumpdel's snout filled his vision as the dragon puffed smoke straight in his face.

"Tikrumpdel," Ulrich coughed, waving a hand to try and disperse the vapours, "As much as I appreciate the wake up call..." He dissolved into another fit of coughing. "As much as I appreciate the help getting up, I don't need a cigar this early in the morning." He coughed again.

"Oh? Are you awake?" Tikrumpdel asked, head cocked on one side, "Oh goody. And here I was thinking that you rolled on me because you were still asleep."

"Wait what?" Ulrich asked, still trying to make all the gears line up in his head. Too late. Tikrumpdel galumphed off of him, taking the longest route to do so and somehow smacking Ulrich in the face with his tail as he turned round on Ulrich's chest. By the time he was off and away Ulrich was fighting to get his breath back and wondering if he had a cracked rib or two.

"Whoop?" the walking hut asked, looking in at him, "Whoop?"

"Yeah, some watch dog you are," Ulrich muttered, struggling out of his bed roll.

"Whoop," the walking hut sounded reproachful and withdraw, shuffling but not standing as Ulrich struggled to roll up his sleeping bag.

Outside, as the sky lightened towards the misty purple of dawn, Tikrumpdel galumphed across the ground and eyed up the still empty fire pit. He belched quietly and started sniffing the rocks that had been placed in a line around the outer edge. He knocked one, two, three into the middle of the fire blackened circle and then knocked one the other way.

Kaelin came winging down out of the tree where she had spent the night, shaking her pinions straight as she watched Tikrumpdel start circling wider and wider around the fire pit.

"What are you doing?" she asked as he started scratching at the dirty.

"More," he muttered, "Need more." He clawed up a sone and sniffed it. He snorted and rolled it away. Kaelin watched him for a few more moments and then started gathering stones for him to sniff.

Altan was walking down the wing vanes of the walking hut, tugging his shirt straight even as he frowned at the vaguely flat topped pile of rocks that had taken the place of fire wood in the fire pit, when Tikrumpdel decided that he'd found enough. The miniature lava dragon started sucking air like he was trying to inflate himself and then stretched his jaws wide. The flame roared in the early morning air, dancing in the colours of a bright Sunset Daylily over his pile of selected stones. Tikrumpdel kept exhaling, eyes narrowed, throat flexing as the beam of flame narrowed and brightened, shifting through yellow to white to blue, the noise of it going high and thin, almost a whistle.

Tikrumpdel clacked his teeth together and shook, dog like. The stones in the pit glowed a dull orange and the heat shimmered in the air above them.

"Alina?" Altan called, half turning the to walking hut but Alina was already coming down the wooden vane steps, Ulrich's kettle held in one hand. Altan held up a finger and quick stepped back up into the walking hut, emerging a moment later with a pair of long handled tongs.

"Is it not up to standard?" Tikrumpdel sniffed, eyes unhappy.

"Up to standard?" Altan asked, "Oh, it is up to standard, but if we put the kettle on any of these rocks directly it will melt the bottom out of the metal. We need to put something of a buffer in for it." He carefully lifted a rock out of the centre of the mass and replaced it with a cold one. A few minutes after Alina had carefully set the kettle on it the steam started pouring from the spout and the whistle started building.

"Now for that sound I will admit that I am awake," Ulrich emerged from under the wings of the walking hut, "I am awake. Repeat until convinced.... I'm not convinced."

Altan on the other hand was looking at Tikrumpdel.

"Told you that you might want a better version of your old forge," Tikrumpdel beamed.

"I'm convinced," Altan smiled, "The question remains though over payment and the going market rate of where we are heading."

"I've been thinking of that as well," Tikrumpdel stretched with a satisfied roll of his shoulders, "It seems to me that this King must have a fairly good grasp of logistics and strategy. Therefore he must have some sort of defensive force and Ulrich did mention something about the Northern Cuirassiers. Where there are soldiers there must be a need for equipment and where there is a need for equipment..."

"There's the need for a blacksmith," Altan smiled back, "And a blacksmith who can forge dragon tempered weapons can state his price and someone will pay it."

"And I'm sure that you will share your rewards with your draconic partner," Tikrumpdel stated, tongue flickering and tasting the air.

"Only a fool would try to make it another way," Altan inclined his head as he stabbed a slice of bread on to a toasting fork and held it out to the glowing rocks.

"Um," Ulrich frowned as he sipped his cup of tea, "Aren't you a little small to be guarding a hoard?"

"I won't always be small," Tikrumpdel flumped around to look up at him, "And even if I am, it might actually be an advantage, I'll be able to hide my hoard in a smaller space and if I can't guard it on my own, I'll hire some guards to help me out. It will be a wrench to have to pay them but if I consider that to not be a proper part of my hoard I might be able to do it. There is something to be said to having small people on your side, many eyes and all that."

"You could try hiring out some of your hoard to people on the understanding that they have to give it back within a certain time frame, with interest, or they become your servants and have to work for you," Jeremiah suggested.

"Oh lord," Ulrich put a hand up to his forehead, "Don't tell him about interest and what you just described is slavery, not servitude."

"Interest?" Tikrumpdel asked, "What is interest?"

"Oh lord," Ulrich muttered, "Here we go." But Jeremiah was leaning in with a smile and exampling about simple interest and compound interest, principal amounts and the tactics that could be used to keep someone in debt and therefore paying perpetually. By the time he'd finished, Tikrumpdel's thick tail was beating a tattoo on the soil while his eyes shone and sparkled.

"To start this off I'm going to need some extra money, aren't I?" he asked, "I can't barter a loan, can I? From what you are saying people want gold coins when they are negotiating a loan, not a barrel of cinnamon."

Ulrich choked and spat his tea across the heat rocks. Thorian frowned and shock tea off his hand but didn't say anything as Ulrich continued to cough and choke while Estella pounded him on the back.

"Oh, is cinnamon important?" Tikrumpdel blinked innocently. Ulrich tried to answer but turned red and started coughing again.

"You might as well ask if gold is important," Kaelin said wryly.

"Oh," Tikrumpdel lengthened his neck as much as possible, wings twitching, "Is cinnamon really that valuable to you little folk?"

"Let's put it this way," Kaelin folded her arms, "I once stole a handful of cinnamon sticks and I traded them two at a time to several different merchants. The money I got fed me for a month."

"And that from a handful?" Tikrumpdel's tail wasn't just beating on the ground, his whole body was bouncing up and down, his eyes seeming to whirl with colours.

"Just..." Ulrich began, coughed, swallowed a mouthful of tea and tried again, "Just be careful to not flood the market in one area or the price will go down. Kaelin did right be selling off her... supply a little at a time."

"This does bare thinking about," Tikrumpdel rumbled, "This does bare thinking about a lot." He wriggled around a little.

"I still would wonder how you are going to protect your gains if you remain this small," Jeremiah noted.

"I'll figure something out," Tikrumpdel shrugged and galumphed at the same time, making his body move in  interesting ways as he rippled towards Estella. "Beside," he crawled into her lap and rolled over, "I'm beginning to enjoy being this size, it certainly has its advantages." He half closed his eyes as Estella scratched his tummy. "I don't suppose you'd consider sharing this one?"

Estella's left eye turned black.

"Would you consider sharing your barrels of cinnamon?" Valodrael asked flatly. Tikrumpdel made a show of considering it as Estella's right hand continued scratching his belly scales.

"I guess not," he sighed, "Still, I don't suppose you'd consider employment?"

"Meaning?" Valodrael asked, cocking Estella's eyebrow.

"Well, whether or not you regain your own flesh and blood, you could really do with a place to settle your hoard," Tikrumpdel  stretched and shifted so Estella could more easily reach a particular itch, "To do that among the small people you need some money. If I employ you to guard my hoard you'd have some money and I wouldn't ask that many questions about how you kept the thieves away or how you disposed of any, ha, inconveniences, shall we say." 

"You do know that would be obstructing the course of justice," Jeremiah smiled nastily, "King Tatsuya has a dim view of such things, though I'm sure that Lady Estella would make a delightful permanent addition to the King's Special."

"And why would King Tatsuya be worried about a few low lives suddenly no longer bothering the kingdom?" Tikrumpdel rolled over and yawned, stretching luxuriantly as Estella scratched between his wings, his eyes half lidded as every muscle unwound, "After all if there is no trace of them trying to break and enter my hoard then, well, plausible deniability is a wonderful thing, quite... delicious."

Above him, on Estella's face, a smile that was all dragon and all hunger twisted her mouth. Valodrael hadn't had breakfast the previous day, in fact he hadn't eaten the previous day.

 "Now I'm just plain worried," Ulrich muttered.

"You don't have to be, as long as you are not planning to steal from me," Tikrumpdel seemed on the verge of going to sleep again, "I may even be willing to give you a loan towards future expenses, though we'd have to work out how you were going to get the repayments back to me. Hum...." He seemed to drift further off, eyes almost covered by the nictitating membrane nearly covering them. "Maybe a courier service, armoured carriages, heavily armed guards, that sort of thing. If all their arms and armour belong to me as well then, that would be even more of my hoard and an advertisement of mine and Altan's craft work..."

"Why are you thinking of working as a blacksmith's bellows if you are running a money racket?" Jeremiah demanded, shocked.

"Because I want to do something where I can earn the money as a piece of the hoard that is never loaned out," Tikrumpdel's eyes opened up more, "Because I want to see if I can. Because it will be good advertising for my services. And because, unbelievable to some though it is, if I work my flame, I may just lose some of this flubber!"

 He bounced slightly in Estella's lap and Valodrael's darkness faded from her eye as she winced. There was a cheep and Tikrumpdel squeaked, trying to twist his head over his shoulder to glare at whatever had just nipped his tail tip. He lifted a wing, scowling.

Estella's red cardinal talisman cheeped again, hopping in the dust. Tikrumpdel swished his tail further away from it and then yipped, twisting to give the evils below his other wing. The black Devil Flower Mantis talisman reared high, arms up, wings out, quick stepping from side to side and rubbing her knee joints against her thorax to make a high buzzing sound, not unlike a cricket.

Tikrumpdel went to swish his tail away from her and hesitated. The black Devil Flower Mantis darted in and punched with one arm before darting back, straining her arms high and shaking back and forth. Tikrumpdel twisted, turned and galumphed round in Estella's lap. The black Devil's Flower Mantis backed up, her arms still high, fizzing her wings.

Tikrumpdel narrowed his eyes. The way the black Devil's Flower Mantis was tapping her antenna and flicking her mouth parts made it look as if she was rasping her tongue at him while knocking herself on the head.

Tikrumpdel bunched and then threw himself off of Estella's lap,thumping into the dust and charging off on his belly after the talismans. The black Devil's Flower Mantis jumped and fluttered backwards towards the wooden wing vanes of the walking hut and then jumped again, dancing lightly over the dust that Tikrumpdel had to charge through. He was faster than expected but his endurance wasn't up to much. He stopped, panting, glaring at the little wooden figurine as she flitted over the ground. He squeaked and glared round as the bat cat nipped at a wing tip before bounding away to her insect sister. Tikrumpdel snorted and puffed smoke, hot eyes regarding the two teasing talismans before flinging himself forward again. Watching him struggle up the stairs trying to get at them was entertainment in itself, although a few of them were nursing sore ribs by the end of it, having nearly cracked them trying to not laugh out loud at the tiny dragon's predicament. He had said that he wanted to lose some of the blubber and it appeared that the talismans had taken his words to heart. The rest of the day passed with a fair number of smiles as the King's Special and their allies tried to travel and do their chores while also trying to watch a small, over weight and under fit dragon chase half a dozen flying wooden animals who were all only six inches tall. Every time Tikrumpdel gave up the chase, putting his chin down on the boards of the circular walkways to lay panting and flapping his wings slowly, flushed with the efforts of his exertions, the talismans would give him made five minutes peace and quiet at the most before one of them would nip at his tail or wing tips again. With a squeak or a squeal Tikrumpdel would round on them again, snapping and growling as he tried to catch them, claws gouging at the planks as he hauled his weight after them. Under the cloudy sky it was something to brighten the day and made everyone feel just that little more relaxed as they pushed on away from the ancient ruins towards the last few passes that would lead them home to Nether Wallop.

By the mid morning drink stop Tikrumpdel seemed to be reaching the end of his endurance as the phoenix hovered just before him but he barely lifted a head to look at its flaring wings, all eyelids closed. He didn't even flinch as the purple toad flicked its long tongue on his ear fin, just grumbled and rocked his head slightly. Altan's staff came tap, tap, tapping, along the balcony floor. Altan's staff came rap, rap, rapping, along the wooden boards. Tikrumpdel paid it no mind, apparently going to sleep. It was strange how Altan's staff could apply the boot without having a foot to wear it upon. Tikrumpdel grunted, snorted and rumbled, a little volcano getting ready for some serious action. Altan's staff tapped away, hop-scotching from one board to the one beside it. Tikrumpdel glared as he shuffled round, snorting like a stallion in a fighting mood. The staff landed and leaned from side to side. Tikrumpdel did the biggest push up they had ever seen him do and trashed his wings, rearing up until he was on his back feet, paunch hanging to his knees. The staff wavered and then began retreating as Tikrumpdel started jumping after it, wobbling and bouncing but still jumping, glaring after his wooden adversary as his weight thumped and bumped along the walk way as the walking hut started pacing forward again, wings buzzing with the noise of the frantic bee in their efforts to hold him up right so he wasn't galumphing but rather bumping along with a bizarre jumping gait.

However, after lunch the talismans and their big brother finally relented and allowed the tubby little dragon to curl up among the plants growing from the walking hut's china sides and sleep, smoke coiling lazily from his nostrils. Whether he was any thinner was anybody's guess but he was certainly worn out as he slept without twitching.

Kaelin flapped off ahead, watching the road. Nothing seemed out of place, as such, even as the drizzle set in but something, something was nagging at her. She landed in a tree and spread her wings to the rain, having a good preen as she watched. Something, something was off and she couldn't work out what. She watched as she ran her fingers over each and every feather, making sure the rain gave each one a good clean. By the time the others had caught up with her the drizzle had stopped but the nagging feeling hadn't left her.

As the sun set that evening, Yaga Tuf lifted her hooked nose and sniffed.

"Leaves will be turning soon," she stated as Tikrumpdel managed to drum up the energy to crawl down the wing vane steps and curl up in Estella's lap.

"Surely you jest," Ulrich noted.

"Nope," Kaelin agreed with the witch of the mountains, "The world is turning again, I can... smell it." Her eyes went wide as her nose finally told her brain what she'd been picking up on all afternoon. Ulrich frowned at her as Kaelin stood and walked away from the fire, nose going hyper active as her hackles rose, the wolf bubbling just under the surface.

"Kaelin is there something the matter?" he called.

"Family," was all Kaelin said and then she spread her wings, beating up into the tree tops, balancing somehow in the very top most branches, her weight somehow held up by twigs.

"Is there something we need to know?" Yaga Tuf asked, gnarled hands knotting on her stick, her eyes sharp in the fire light.

"Yeah," Thorian stood and pulled his sword from his scabbard, resting the flat on his shoulder, "Trouble."

"I'm afraid that Kaelin has some interesting family problems," Ulrich admitted, "She's blood to the one leading the pack of werewolves allied to the Bat Clan Ash Elves. Her grandfather is a less than pleasant creature and I for one would not be surprised if he turns traitor on his allies."

Altan didn't wait for his mother-in-law to say a word, standing to help his wife and daughter to their feet and get them back inside the walking hut.

"Whoop?" it called, head twisting back and forth, quicker and quicker, "Whoop?"

"I see," Yaga Tuf noted, flicking her fingers at the fire, causing it to sink and extinguish, "In that case I suggest that you bed down on the walk ways of the hut. It won't be as warm and it has no shelter if it decides to ran but it will give you the high ground, if family comes calling tonight. We can serve food inside the house. Good job none of you went hunting tonight, we don't have anything too big to try and cook in the oven."

"Thank you for your hospitality, great lady," Ulrich stood also. Peter rippled over and attached himself to a wing of the walking hut as they all started up the steps. Unfortunately there really wasn't anywhere that Weatherall and Marmaduke could either fit on or in the walking hut or not break the walkways with their weight in Marmaduke's case. Once they were all on board the walking hut stood but did not walk, standing guard as it waited further instructions.

Nanny Tatters also seemed affected by the werewolf pack in the area. As they sat crowded round the table inside the walking hut to have dinner Nanny Tatters paced and shifted outside. Jeremiah frowned, catching glimpses of her activities through the window as he ate. She stood up, turned round, sat down, rocked from side to side, stood up again, turned the other way, sat down again. She stood up, turned round and laid down but her tail beat an unsteady rhythm against the dirt as her head wavered on the end of her neck. Her great single, goggling eye blinked and rolled in her head as she stood up again and paced round the walking hut. It turned its head watching her, flapping its wings restlessly, Peter moving to its stumping fail with a whistle of protest. Kaelin, perched in her tree, spared Nanny Tatters a glance but was too focused on trying to pin point which direction her else while family was lurking in to pay it much mind.

Nanny Tatters sat down and bum shuffled about before standing up and pacing more.

"What's up with you?" Kaelin muttered, trying to concentrate, "You got worms or something?"

Inside the walking hut Estella had also noticed Nanny Tatters' twitchy behaviour.

"Do you think she sat on a thistle?" she whispered to Alina.

"That or a hedgehog," Alina whispered back, watching Nanny Tatters standing up again, "A frowning hedgehog."

Jeremiah frowned some more, not quite hearing what the girls were whispering about but casting a glance at his fidgeting puppet out of the window. He wondered what had got up her tail but shrugged it off. After all they didn't call them the unquiet dead for nothing.

After dinner, Jeremiah went back to his lounge chair, which had the added advantage of being at the highest point of the walking hut's back. If Kaelin's family did come a calling then he'd be the safest out of the lot. That and it meant that the others had to spread their bedrolls of the wooden boards below him so he was going to be the most comfortable out of the lot.

Kaelin did not join them, eyes narrowed as she peered at a patch of forest about quarter of a mile distant. There was something about that area that was tickling the back of her brain. She had learnt to listen to her brain tickles. As she peered at it, she sensed a large presence walk up to her shoulder. Nanny Tatters stood there, almost still at last but rocking slightly like... Like someone listening to music.

"Um," Kaelin said, looking from Nanny Tatters and back to the patch of forest that she was now sure was beginning to glow with a blue radiance that echoed the colour of Nanny Tatters undead eye.

Kaelin spread her wings and flitted to another tree, slightly deeper into the forest and more importantly out of the direct line of sight between Nanny Tatters and that blue glow. There was something going on here that Kaelin didn't like and it wasn't just missing her dinner. She shifted Haggis and held his bag up against her throat, humming into his soft grey fur. He seemed to take her meaning though as a shiver passed over her skin and when she glanced down at her hands she could barely see her outline in the dark.

She was just in time.

The crash shattered the peace of the night sending birds shrieking into the dark and bats skimming away like stones flicked across a pond. Underground was trampled, branches shattered, trees smashed to the ground.

"What! Where?" Ulrich jolted awake as Jeremiah fell off of his lounge chair just in time to see Nanny Tatters tail tip snake off into the dark. Standing with a huff, he tugged his robes straight and glided down to the broad path of destruction Nanny Tatters was cutting into the forest, wings cupping the air and then folding away into place. She wasn't that far ahead as she thrash through the undergrowth, not taking the easiest route but the straightest towards... where ever she was going. Jeremiah started strolling along the edge of the trampled line of destruction, tugging at his beard as he pondered a proper punishment for running away from the disciple of the One True God.

"Oh dat not good!" Thorian exclaimed, vaulting the railing and dropping to the road below, hurrying to catch up with Jeremiah and his run away dragon.

"Where is she going?" Jeremiah muttered as he paced along, wings occasional to keep his balance as he picked his way over the wreckage of the forest Nanny Tatters was leaving in her wake.

Ulrich took a little longer to survey the problem before he acted, which gave time for Yaga Tuf to join him.

"Oh gods," he muttered, "We're all going to die." He whistled and Peter came scurrying. Ulrich swung on to his back.

"Down!" Yaga Tuf snapped to the walking hut as Peter flowed over the rail and down its wing vanes. There wasn't much of a drop thanks to Yaga Tuf's reaction but it still made Ulrich's stomach lurch as they took it, the Ash Elf kin running after them, landing lightly on their feet, Estella following with Tikrumpdel in her arms, ignoring Alina's cry. Perhaps it was Estella's cry to Weatherall that distracted Ulrich from the pray he was forming as they plunged into the dark.

"Trakanhini," he whispered in his mind, "Please, we need your help. We run to face that which is unknown and I believe to be uncaring. Guard us this night and guide us true. Steady our hearts and keep us safe from that which would attack our minds. Keep us calm in the face fear and guard our minds against the horrors that would take them."

He wasn't not sure if his knew goddess had heard him as the clouds obscuring the stars above rolled and curled but it made him feel better for the trying. Perhaps that was all that was really needed.

Their destination was revealed rather suddenly, the forest falling back into a wide circle, boarding the smaller space contained with in the pillars of white stone.

Weatherall waved his eye stalks as he scuttled to stop at the edge of the trees, just behind the rest of the King's Special. Estella stood up on his shell and stared at the circle of ground within the standing stones that had been scrapped clear and then cut with lines and runes, the bare soil weeping blue light as the white werewolves balanced on the top of the stones whimpered and twitched their claws.

"Pretty colour," Thorian noted.

"I thought we'd killed him," Ulrich gulped as on the far side of the circle of standing stones, Greely grinned and barked the incantation, claws spread wide as he bared his fangs.

"Apparently I didn't throw hard enough," Kaelin spat as she landed beside him. Greely grinned but didn't grin at the same time, the blue light around him twisting in odd ways, as if a second face was laid over his own, a face with a noble baring twisted into cold arrogance and scorn.

"Isn't that...?" Ulrich began.

"The Domilli!" Valodrael's voice ripped from Estella's throat, her face warped with a hatred not her own. She leapt from Weatherall's back and deposited Tikrumpdel on the ground, a terrible snarl echoing from her, a sound her body should not have been able to produce.

Nanny Tatters had slowed now but was still marching forward, her gait unsteady but with the slow determination of a glacier heading towards the sea.

"Nanny Tatters, come here," Jeremiah said, eyes narrowed.

She stumbled a little but stepped towards the circle.

"Nanny Tatters, come here!" Jeremiah demanded, glaring at the werewolves.

She shook her head, still stepping towards the muttering, snarling werewolves and the magic they were channelling.

"Nanny Tatters, COME HERE!" Jeremiah commanded. She shuddered down the entire length of her body but only faltered for a moment. Greely threw back his head and barked a series of sounds that were not quite words but a second voice spoke with him, the polished tone of a public speaker weaving into the base animals growls to create something that was both civilised and primal, a calling to the ancient magics that formed the bedrock of the world. Nanny Tatters kept walking towards the circle.

Jeremiah drew himself up and raised both hands. He clicked his fingers and Nanny Tatters thudded to the dirt, a horrible rattle resonating within her as blue light spilled from her gapping jaws, coiling through the air, pooling in Jeremiah's eyes. He smiled as the blue light faded, absorbed within him. Then his smile faltered as Nanny Tatters creaked to her knees. Her hide, scaleless and smooth, was split and rent but she stood and resumed her walk.

"Oh poo," Jeremiah muttered the crude expletive as the blue face over laying Greely's smiled at him.

"She's not mine any more!" he yelled to the rest of the King's Special, "I can't control her!"

"And what gave you that hint?" Kaelin snarled, fingernails pushed aside as her claws erupted out of her fingers.

"Oh gods," Ulrich muttered and then corrected himself, "Oh Lady of Moonlight."

He pushed Peter sideways with a knee and scooped Tikrumpdel up off the ground, tucking him under an arm.

"Sorry chum," he cried, "I know you don't like this but needs must."

Tikrumpdel growled but Ulrich ignored it, turning to keep his eyes open whilst trying to compose a prayer to Trakanhini.

"Oh glorious Lady of Midnight," he began. The growling, snarling chanting of the werewolves interrupted his thought train.

"Oh glorious Lady of Midnight," he tried again. There was something in the bushes crashing towards them.

"Oh glorious Lady of Midnight," Ulrich frowned, trying to find the next words and squeezing Tikrumpdel in his frustration. The fat, little dragon squeaked and started leaking flame, bright yellow light battling with the sickly blue glow leaking from the runic circle of the werewolves.

"Oh... oh blast," Ulrich admitted, reaching for one of his swords as Peter reared and shrilled a challenge to the night and the werewolves.

Kaelin pocked haggis' blow stick into her mouth and puffed, cheeks swelling as did Haggis' furry wind bag, the tartan pattern in the brindle swelling as she blew. Haggis roared. It wasn't quite as deafening as it had been when they were underground as they were not enclosed but it still rang through the air, nighttime creatures of the forest fleeing in panic as the sound shattered the quite of the night. On the tops of the pillars the white werewolves lost the unified chant, whimpering and squealing, tugging at their ears in pain as Haggis' droning thunder sawed through the air and shook their brains.

"Keep the spell!" Greely barked but it was not his voice that issued from his throat, the polished voice becoming more pronounced, "Focus your minds. Prove that you are worthy of being pack."

The blue face was becoming more pronounced, over laying Greely's more completely, the werewolf becoming lost in the glow. Valodrael snarled as his one time tormentor drilled into Greely like a screw worm in the heart of a deer. The desire to throw himself forward, to charge, to rip and to tear boiled through the pain wracking him, the need to feel the Domilii bend beneath his teeth and claws was almost overwhelming but he felt Estella's whimper as her knowledge of his pain peaked and reined it back in. If he charged, if he threw her forward or worse, left her and charged in, she would be vulnerable. A true dragon would never leave his horde. He may have had his wings cut but he was still a true dragon, still a dragon and vengeance was not more important than his horde.

"Ready?" he asked in the vaults of her mind as they turned and looked to the forest, the smell of something rotten and vile coming to them.

"Ready," Estella steeled herself, bracing for the coming contraction. It always hurt but there was always an end in sight and if she concentrated on that then she could manage it. The harder she pushed the sooner it was done.

"It's Thorian Time!" Thorian bellowed, a huge grin spread across his face as he limbered up his arm. He didn't understand what the hairy, ugly boogers were doing, he didn't understand what all the blue glow was about and the strange sounding words. He did understand  that Kaelin didn't like them, that they were doing stuff that was making everyone afraid and that the funny man, made out of blue light, was not a nice man. He also understood that he might not know the words to stop the funny blue light but he could stop it any way, he could make it stop by shutting up the big white, ugly dogs standing on the top of these big rocks. The easiest way to shut them up was to hit them, hit them real hard. He could do that, he could do that real good.

"It's Thorian Time!" he roared again and charged, club like sword raised above his head. Sparks flew as the edge crashed down on rock of the nearest pillar, gouging the rock and making the white werewolf on the top yip and turn its head. A second later Thorian's shoulder slammed into the rock, making it wobble and rock in its earthy socket. The werewolf yelped and crouched to grip the pillar top tight.

"Focus on the spell!" Greely the Domilii commanded, "Keep the chant going. Let the others deal with these insects." The sneer was surprisingly impressive, seeing as it was twisted through wolf muzzle and human lip.

"Others?" Tasnar asked, staring round at the dark forest, elegant fingers in their gloves dropping the bolt into the grove of his handbow even as he spoke, "What others?"

Quenril turned his head, skin turning dark as he concentrated on listening, not with his ears but the other listening ability he now had.

"Here they come!" he called, bolt skimming off into the dark. Something yelped but it was drowned out by the howls that rent the night air, echoing and rebounding from the trees, making small creatures that could not flee cower in their holes and whimper under the leaf litter.

"You just had to ask," Ulrich noted.

The horrors came snarling out of the undergrowth, slimy hides glistening and disjointed limbs churning up leaf litter, the smell of them gag inducing.

Ulrich's brain clicked into military thinking. Four squads, two from the north, two from the east, the front running squad of each platoon made of the five limbed Abominations, slick black hides rippling in the glow. The following squads where the Mutants that looked like werewolves that had been crossed with bullmastiffs, their heavy shoulders surging, their claws punching holes in the forest forest as they charged.

"Thorian, Valodrael," Ulrich ordered, "Take east. Everyone who hasn't got wings with me to the north! Air force, targets of opportunity! Take them out before they complete the ritual." 

Estella took a deep breath as Valodrael stepped back from dual control, her eyes half closed as the Abominations attacking from the east charged towards her. Despite what was coming she smiled slightly as they charged, seeing nothing but easy prey. It was so like the attack in the prison of the Citadel of the Snake Clan she nearly laughed. Instead, she opened her mouth and heaved. The thick, oily rush spilled from her, the Abominations slowing, some skidding as they slammed the brakes on, their three feet scrabbling in the loam of the forest floor. The mound of gloop twisted and writhed, wrapping about itself, thick worm like tendrils spiralling and branching, embracing each other, smoothing out into limbs and wings and scales. Valodrael's eyes, the colour of dying stars, shone at the werewolves as his maw opened and his tongue flicked over rippling gums. The noise he produced was the sound of hunger. The smarter of the Abominations took a step back. Valodrael grinned at them and then swung his head.

"I heard that you were still alive," Valodrael 's tongue lolled and his claws flexed, gouging deep wounds in the forest floor, "Let's fix that, shall we?"

The look on the Domilii's face was some what sick, the startled recognition shifting towards a worry that he was trying to mask. Valodrael grinned, an expression that promised the Domilii a return, in full, of the pain he had inflicted. Behind him, Estella settled her stance, her talismans whirling around her head, helping to channel the sparkles that fell from her hands and drifted in the wake of her motions. The circle shimmered into being before her. Estella punched through the centre of the circle and it rushed forward, splashing against the front rank of the Abominations and fading in a burst. One of them sneezed, shaking his head.

"Oh bother," Estella muttered.

"Hold the spell!" Greely the Domilii commanded the white werewolves, "Hold it! Or I swear by the wilds you worship I will kill you myself!"

They flinched from his snarl and then straightened. One of them darted its eyes at the forest, its gaze calculating the distance between the drop and the edge of the trees. Greely the Domilii hooked the claws of his right hand and the doubtful one choked, hands going to its neck where nothing was seen but its breath came short and hard as if a noose had suddenly tightened round its throat.

"Hold the spell!" Greely the Domilii snarled again, the werewolf briefly rising in the ire but quickly subdued by the entity riding within his shell.

As one the unpunished white werewolves lifted their heads and howled. Nanny Tatters lifted her head higher at the sound, great single eye blinking as she paced forward again.

Under Ulrich's arm, Tikrumpdel sucked in breath after breath, his tubby body growing hot.

"Ah!" Ulrich cried out as the hair on his arm started to curl in the heat coming through his clothes, "Tikrumpdel! Now is not a good time to distract me!"

The front rank of the Abominations coming from the north reared back to put their whole weight behind the blow.

Tikrumpdel's jaws opened and the flame roared in the night, a bonfire, a forest ablaze, the heat scorching air and blistering loam. The Abominations screamed, the squad, mob, pack, Ulrich still couldn't decide what to call them, reeling back, four of their number caught in the inferno, shrieking, spinning, cracking, crumbling, falling to the ground. Their still living kin, drew back on either side of the path of destruction, whimpering and wet, eyes wide, claws raised in panic.

"I still got it!" Tikrumpdel grinned, smoke curling between his teeth.

Still blinking dots from before his eyes Tasnar levelled his handbow and pulled the trigger but the shot went wide and thudded into the leaf litter.

"Blast," he muttered, working the lever to recock the weapon. A blast of wind did indeed rock him as Kaelin's pinions lifted and then she slammed into the air, wings  pumping to lift her high. As her momentum ran out she rolled over and dropped, claws leading as the air screamed over her feathers.

The white werewolf, crouched on the top of the pillar that Thorian had attacked, looked up at precisely the wrong moment. Kaelin's claws struck, their split flesh, they passed through. The white werewolf toppled backwards off the pillar, claws trying to stem the flood erupting from the second mouth Kaelin had carved across his neck.

"I'll say this only once more Greely," Kaelin shouted as she came to the top of her spiralling climb and hovered, "I already have a pack and IT IS NOT YOURS!"

Greely the werewolf managed to shoulder aside the control the Domilii had on him.

"Stupid bitch!" he bark, "You are mine! You have been mine since you were born! You only lived because I chose you to be mine! You are mine and if you won't accept that like the good bitch your Grandfather taught you to be then I'll make you choke on it the way your mother did until she learnt her place! You'll scream one way or another!" 

"Rut you Greely!" Kaelin screamed back, "Rut you with a barge pole! Rut you with dragon fire! Rut you 'til you choke!"

 "Ulrich," Jeremiah shouted, "Throw the dragon!"

"What?" Ulrich blinked, twisting his head to glance at Jeremiah.

"Throw the dragon at her," Jeremiah pointed, his other hand already twisting the ribbons of power round his fingers.

"Gotta!" Ulrich nodded, grabbing hold of one of Peter's antennae. The giant centipede whistled in shock as Ulrich performed a little hop to get both feet under himself and stand on his mounts back.

"What are you doing?" Tikrumpdel demanded as Ulrich hefted him like a rugby ball.

"Time to use those wings old chum!" Ulrich grinned and lobbed Tikrumpdel in an over hand throw. The little dragon squealed like a punctured tire but his wings buzzed like an angered hornet and he smacked down in the centre of Nanny Tatters' back. She didn't even notice him dig his claws in.

Jeremiah grinned and gestured with his other hand as well.

Tikrumpdel shuddered and gasped as he went from the size of a small house cat to a large hunting dog.

"Now that's a little better," he grunted, bracing his feet either side of Nanny Tatters' spine.

The Domilii forced Greely back into the shadows, his face of blue light overtaking the wolf's muzzle but now the mask of culture and refinement was beginning to crack, the eyes flashing with anger, the mouth tight with frustration, the truth bubbling behind the control. He spat a stream of words, sharper than swords, faster than arrows, hooking into what was left of Nanny Tatters' mind, dragging her forward.

Sabal took aim and pulled the trigger, the quarrel thudding home in an Abomination's chest. It reeled back but then grasped the bolt and yanked it free of its flesh. Surprisingly little blood flowed and it snarled.

"Begetters damn you," Sabal flicked his fingers in the motions of a curse.

"Meatshield, come here," Jeremiah commanded, beckoning his undead Ash Elf puppet in front of him as the werewolves closed the distance. There was no need to be unprotected.

The werewolf mutants attacking from the east crashed into Thorian like a wave breaking but if they were the ocean then Thorian was the lighthouse standing firm upon its rock. He swung his sword in one glittering lateral blow. Two of the mutants became four, their pieces landing over there and over there.

"It's Thorian Time!" Thorian bellowed again as the mutant pack broke in two.

Quenril's finger tightened on the trigger and the bolt thudded home into an Abomination. This one didn't even bother to pull it out, roaring out its anger at being hurt and charging on.

"This can't be good," Quenril muttered.

One half of the Mutant pack that Thorian had battered turned aside and flung themselves into the air, teeth snapping at Kaelin's heels, clawed hands grasping and grabbing at the air but failing to make contact. They snarled as their feet thumped on to the dirt again.

Thorian's back swing whipped passed the noses of the rest of the Mutant pack that had attacked him. They flinched back, claws swiping out at him but their fear of his strength had opened up too much of a distance between them and they batted ineffectively at each other like cats having a game of patty paws.

Peter tugged against Ulrich's grip on his antenna. Ulrich glanced round to see that Weatherall was hesitating to join the battle.

"Are you going to be good?" he asked his bug. Peter whistled and tugged towards the werewolf Mutants that were bringing up the rear rank of the northern attack.

"Alright," Ulrich yelled, "Go to it! Marmaduke, help him out!" And threw himself off of Peter's back, dashing across and swinging up on to Weatherall's shell.

"Alright, old chum?" he asked, "You seem a little lost so I'll help you out. The battle's that way!"

 Free of his burden, Peter charged forward, rearing up so that his mandibles clashed and sheared a hairs breath from a Mutant's face but it held him at bay, head twisting from side to side to avoid his venomous bites. Beside Peter Marmaduke was also having trouble, the werewolf Mutants moving too fast for him to hit. And then he stumbled as the second group of the Abominations left from the pack that had charged from the north slammed into him. Something in his knee popped and ground and then talons punctured his chest plate with a steely rasp, the metal crumpling like foil. Marmaduke staggered and whirred in distress, things sparking and fizzing inside of his mechanisms.

The werewolf abominations attacking from the east slammed into Thorian  and the first one that jumped was faster than he expected. Thorian staggered back, yelling as its jaws closed around his wrist and its teeth dug in. His bones creaked under the force of it, feathering towards the cracks that would herald the breaks as its claws sort and found the elbow joint of his armour, piercing into the joint. However, his other hand was still free.

"Get! Off!" he roared, punching it in the ribs over and over again. Something inside cracked and it backed off, growling and snarling.

Beside him Valodrael's breath rattled as he sucked in a breath, eyes locked on the Mutants that had survived Thorian's attack. They were beginning to rally, clustering for another charge in two smaller groups. Valodrael smiled as he stepped forward, focused on the nearer group and then his jaws opened. The sound was the Arctic gale as it cut over the ice sheet, driving all warmth before it, burying all life below it.

The nearest of the groups of Mutants reeled back a step but a step was all they got. The front rank died without a sound, daggers of ice erupting from within their ears and noses. The second rank fell, screaming and gagging on the ice crystals clogging their throats before the Chill of the Void ruptured their lungs with red ice and their feet stopped kicking in the dirt. Only the one furtherest back survived, sheltered by the bodies of his pack mates. He crouched, belly to the earth, whimpering in submission.

"You, Karma!" Jeremiah ordered, "Do something useful, find us a light stick."

Karma the Vigor pack barer swung down his heavy load and opened the pack, rooting through it slowly until it extracted one of the long cylinders marked 'Light-Emergency'. Eyes half closed, it seized the string at one end of the cylinder and yanked. The orb of chemical light exploded from the end of the cylinder and... Thudded into the forest floor fizzing and popping and smoking, the light half buried in the leaf litter.

"Oh can't you do anything right?" Jeremiah snarled, snatching the empty cylinder from Karma and only just stopping short of beating him over the head with it, "Klu'ga-nath remind me why I keep you!"

The werewolves, both Mutants and Abominations alike, whimpered and cringed back as the glow of the spell stuttered and turned a sickly yellow. Even the Domilii reeled, face warping as if nausea was vicing his internals, the white werewolves screaming with pain.

"Trakanhini protect us!" Ulrich cried out as the hideous unlight of Jeremiah's god flared and danced across the clearing. The clouds above shifted and roiled as if they were about to part but then Greely the Domilii straightened and lifted a hand. The words that dripped from his lips made the teeth buzz and the skin crawl, no, the skin ran screaming for the door and didn't care if the rest of the body came with it. The clouds settled and the white werewolves straightened up again, picking up the chant to keep Nanny Tatters walking.

The other werewolves straightened up as well, snarls rippling their lips back from their teeth. The Abomination that had injured Thorian took a step forward and then stopped, nose twitching. The blood pouring from the elbow joint of Thorian's armour had slowed to a tickle and then to a drip and then stopped all together.

"Gotta!" Thorian grinned and then brought his sword crashing down, wounded wrist ignored as the blade jarred as it bit through bone, shattered the skull, split the neck and sheared the shoulder off. A second Abomination reeled back, blood running from a deep gouge on its leg where the tip of Thorian's sword had scored it. The Abominations parted before him, dividing into two groups in their desperation to avoid his swinging blade.

Greely the Domilii muttered and beckoned Nanny Tatters. She lifted her head as she stepped between two of the stone pillars, her massive single eye seeming to finally focus on what was before her.

"Oh shite!" Estella muttered, "This can't be good!"

"Did you just say 'shite'?" Valodrael asked over his shoulder, even as he weighed up what should be his next target.

"Yes! Yes, I said shite!" Estella snapped, the sparks of her power dancing around her as they grew brighter, "Shite buckets butt slap shite! I was the good girl, I was the one who never fought back, I was the one who froze and held still whenever father was angry and what did it rutting well get me? I'm in the middle of trying to save the world when I'd much rather be at home with my family because some selfish jackass who wants to burn the world to hell has to fiddle with an undead dragon, which isn't just stupid, its also outright perverted!" A werewolf Mutant growled at her.

"I was talking!" Estella screeched, the punch echoing in the air and in the ground. Her knuckles didn't physically connect but the water in the forest floor did, smacking it in the face before being reabsorbed by the leaf litter. It wasn't enough to do damage but it was enough to make it gasp.

"Er?" Thorian asked as the Werewolf Mutants from the north ground their teeth on Marmaduke, "Have you got her in the family way?"

"Hardly," Valodrael flashed him a look, "I'd need my own flesh and blood for such an activity. Just one more thing I owe his lordship up there. I'll get to him in a moment." He slinked off after the werewolf Mutants that had fled from him. The group of them that had avoided the freezing touch of the Chill of the Void had dashed off, following Kaelin on the ground. She spiralled higher into the air as they leapt and snapped at her, trying to climb up each other to get to her. She avoided them all and stuck her tongue out at them while waggling her fingers on either side of her head to infuriate them as much as possible.

The Mutant on its own suddenly burst out of the dark, having circled back and round to get to him once Valodrael was out of the way. It leaped, Thorian swung. It landed and skidded in the leaf little, claws raking up twigs as it twisted to face him.

"You're good," Thorian admitted, settling his stance and lifting his sword over his shoulder, "Let's see how good you are." The Mutant snarled.

Jeremiah rolled his eyes. Really, despite all their time on the road and their training in the city of the dwergs his companions could still only be described as rank amateurs, especially that giant crab who seemed to be trying to pat the werewolves on their heads rather than crushing them to pieces. It was embarrassing, especially before a fellow devotee of the higher path.

"Find me another light stick," he commanded Karma and snatched it from the Vigor's hand before the little freak could miss use it again, his draconic wings flicking open, cupping the air to drive him into the sky. He yanked the string free and tossed the light stick to the right of the pack of Mutants that had come down out of the north, only to then swoop to the left of them, muttering the prayer to Klu'ga-nath as he did so. His path took him over one half of the diminished pack of Abominations that had been charging a head of the Mutants. Remembering how beautiful it had been in the city of the dwergs, Jeremiah opened his mouth and let loose the full glory of his god.

The noise destroyed the world, or did the world destroy the noise? It was hard to tell as reality buckled and distorted around the light that should not be. The Abominations he targets opened their mouths to scream but their cries were silenced by the light that left only pure statues of perfect salt, mouths open, eyes wide, every rippling hair intact until the damp of the forest floor dissolved their feet and sent the statues crashing to the ground, bursting in sprays of white that sank into the ground and vanished as if they had never been. The Mutants, warned of Jeremiah's approach, dived out of the way but then the strategy of his throw seconds before was revealed, the light stick exploding in their midst, blinding and shunning them, leaving them reeling and distracted.

Quenril ducked and turned under the attack of an Abomination, jerking his arm back to crack his elbow against the back of its head. He slashed out at another and turned the blow into a spin that planted his boot in the stomach of another. A cut at a foot made another flinch back. Quenril heard, saw but every whip, every spin, every slash and cut was part of the flow. It was beautiful and it was deadly. A kestrel in flight among falcons would have understood this dance between life and death in a heartbeat. They were both predators and only skill, speed and luck would decide who was the alpha and who was the meal.

Peter shrilled and snapped his jaws again but the Mutants were blinking the spots from in front of their eyes. They also had their noses and their ears. To them it was easy enough to keep away from Peter's snapping jaws.

A second was all it took. Quenril gasped and stumbled, pain, bright and lancing, burning across his stomach muscles, not quite deep enough to gut him but deep enough to hurt, his skin becoming a kaleidoscope of green fear and white pain. Behind him Sabal cried out as a werewolf's teeth buried into his shoulder. He gritted his teeth and managed to wrap his free arm round up and round the werewolf's back, an embrace almost like a lover's only this end with his thumb buried in the flesh behind the werewolf's ear, grinding into the beast's nervous system, shorting it out. The claws went slack, jaws sprang open, dropping Sabal to stumble back, clutching his bleeding shoulder. Only then Sabal's head came up, his eyes beginning to glitter, the colours of his irises intensifying, seeming to spin. And he was looking directly at the werewolves, not down at their feet, not at their hands and chests, which was what had betrayed his skill and left him open to being bitten in the first place. He was looking at them and something was stirring in the depth of his gaze, a hatred that hadn't seen the light of day since the Matriarch burned in the burial chamber of the Citadel and it was focused. Before Sabal had hated anything that was not Ash Elf, the emotion had been spread thing. Now? Now it was channelled, hardened, focused, forged into a precision weapon for use against targets that truly deserved it... and it had found its first target.

To the east, one of the groups of Abominations targeted Thorian, thinking he was distracted by the Mutant that faced him. They charged at his blind side. Thorian's ear flicked. The Abomination raised its claws to strike... Thorian span, his sword flashed, the Mutant twitched, the instinct to leap pulled back in. Thorian was already facing it again while behind him the Abomination's body hit the forest floor, its head landing six feet away and its surviving kin falling back in shock.

The other half of the surviving Abominations from the east tried to swarm Valodrael, biting, clawing, kicking, tearing. They may as well have been punching water or worse. The claws that gouged at his hide pulled away slowly, the teeth struggled to release, the black tar of his form sticking to teeth, wiggling over tongues, trying to force its way down throats. He grinned as they reeled back, clawing and spitting, trying to dislodge him before he could begin to colonise them and devour from the inside out.

The vigor pack bearer, left to his own devises, followed the last orders he had been given, digging through the pack again, though whether through bad luck or some attempt at disobedience, what it drew forth was not a light stick but a globe of glass, within which swirl a yellowish gas, marked 'for bugs'. The Vigor threw it with no direction in mind, the glass shattering near one of the pillars but too far away from anyone to do any real damage.

Thorian sniffed and wriggled his nose.

"Did one of you just fart?" he demanded. The Mutant he was facing looked confused. "Dear Gods, man!... Wolf!... Thing!... Smells like something up yah butt!"

The Mutant growled.

Tasnar whirled through the pace of the battle, one step ahead but struggling to match the Abominations that clawed after him. The length of steal in his grip didn't feel any where near enough. The gloves weren't helping either. He hadn't really had time to get used to fighting in gloves and the difference it made in the feel of the hilt was messing with his concentration. He had a bad feeling that he wasn't getting out of this one unscathed. He ducked and turned and kept them at bay but his breath was coming short and hard.

Valodrael had plenty of breath and the will to use it on the fools that had attacked him. The death cold rattle of the Chill of the Void scored across the forest floor, edging every fallen leaf in daggers of frost that pierced flesh like thorns. The five limbs of the Abominations twisted as ice ruptured muscle cells and cracked open joints. Valodrael's world ending eyes focused on the last Abomination, where it whimpered and shook, backing away from the tortured ice statues that were what were left of its pack. Valodrael slowly lifted a clawed hand and smashed one of the frozen Abominations with a casual flick of his wrist, grinning at the still living one's terror.

Kaelin rolled in the air, gazing down at the battle field. The white werewolves were struggling to keep the chant going, their minds torn between what they had been commanded to do and what they wanted to do, their feral instincts distracted by the battle. Kaelin considered and then tried something she had never attempted air born. Her flight wobbled and wavered as she let the wolf out fully, her skull bones bubbling and warping, jaws lengthening, fangs springing forward with the sound of nails being slammed through a plank. She tilted forward and dived.

Greely the Domilii looked up at the sound of the wind over her pinions. The crunch and rip of flesh was defeated only by the twin voiced scream of pain. Kaelin pulled up as Greely turned on his pillar, one werewolf eye glaring, the other side of his face a ruin of torn tissue. The Domilii's face of blue light was flickering in and out of focus on that side as well, magical feedback having lashed his real form. As Kaelin spat Greely's blood from her mouth she realised that the Domilii wasn't out of focus, he was flicking between two forms on that side, his human face and something else that was so far from human she didn't have a name for it. The sight of it made her stomach roil, the wolf groaning with the sensation that it as just not used to. Wolves see meat or threat, they don't understand horror or disgust, Kaelin's human mind understood horror only too well and she floundered in the air as her wing beats went all off.

"Oh Greely," she muttered, "Just what have you bargained with this time?"

Estella turned away and drew a deep breath, counting on her fingers to control her stomach. She'd figured that the Domilii was not a good man, who ever could do what he had done to her Valodrael could not have done the Day of Detonation by accident but actually seeing his outer appearance become as ugly as he was on the inside was enough to turn her stomach. She was quick on the recovery, having a pack of werewolves howling for your blood kind of does that for you and settled her stance as though she was riding a horse. Her hands traced the circle, her talisman helping to channel the power. This time the Mutants reeled back, snapping and snarling at things that were not there, the sparkles in their eyes blinding them to reality, making them see enemies that were not there. Estella grinned, fists shadow boxing, keeping the spell going, water rippling, rising, falling, flowing round her feet as it responded to her will, her motion, her power. This was what she was born for, shite to being small, shite to being the quiet one, shite to being the one that held still while she was punished for her existence. She was done with being small, she would be as big as she wanted to be. Valodrael smiled as he looked back to his host, she was magnificent, she was perfect, her broken edges just made her all the more beautiful where they caught the light. As much as he would fight Tikrumpdel to the death over her, he could understand why the older dragon wanted her in his hoard.

The Tikrumpdel in question was scrabbling about on Nanny Tatters back. No matter what was going on, he was fairly sure that it would do his health no good if she crossed into the circle and she was ignoring all his efforts to try and get her attention and turn her around. He did consider using his fire but on a fellow dragon that was unlikely to have much effect.

"Just what do you want me to do up here?" he squeak, "Just what am I supposed to do?"

"Grow you draft thing, grow!" shouted Ulrich.

"Well how can I? I... Oh doh!" Tikrumpdel slapped himself on the head with his own wing. He had not done this to himself but he did remember a fairly universal breaking enchantment spell that had the potiential to work. Why hadn't he thought of that before? He slapped himself again. Those four centuries asleep hadn't done his brain any good at all. He started muttered, eyes screwed shut as he dug through his memory library. It had to be in there somewhere. He belched as his bones grew and stretched and the rest of him filled out to take up the right proportion of space. It made a cracker sized bang as he was suddenly the size of a Great Dane rather than a German Shepherd. Nanny Tatters stumbled, the sudden weight in the middle of her back making it bow and creak.

Marmaduke brought his buckler shield up and Mutant claws raked off it. He lashed out with his sword, leading more with the fist that held it. The Mutants dodged back, snarling and rippling their lips at him. Speechless and impassive, Marmaduke stamped after them, even as things glowed and sparked within his metal chest.

Facing the Abomination that had bitten him Sabal dropped his sword and it lunged with a triumphant bark. Sabal caught the hilt in his other hand and slapped it across the muzzle. It reared back and he slapped it again, driving it back until he stood beside Quenril, helping to defend his side as his cousin fought to catch his breath through the pain. Behind them an Ash Elf handbow twanged but it was Jeremiah's undead puppet trying and failing, to hit the last of the Abominations that face Thorian and Valodrael.

"Tally-ho!" Ulrich hefted his sword as he guided Weatherall into the stumbling group of Abominations that faced his Ash Elf friends. His sword flickered in the blue light, shining darts of glory round the clearing, dazzling his foes but the results were some how lack luster.

"If the Favourite of the Matriarch is willing to listen to advice," Sabal called, voice tight with pain, "More substance! Less flare!" 

It was advice Ulrich could have done with listening to as a scream rang out. Tasnar stumbled back, one hand holding the side of his face together as an Abominations claws raked down it and nearly took his eye out. It was only by chance and quick reactions that he managed to dodge the follow up attack that nearly tore his throat out.

However, that was the only Abomination that managed to do damage at that moment. One of the last groups of those that had attacked from the East threw themselves at Thorian screaming and howling. Thorian shrugged and stepped and turned back to watching the pacing Mutant that faced him. The Abominations climbed to their feet spitting mud. Their last pack mate whimpered and crouched down, trying to press its belly to the ground in submission but its triple legs were getting in the way. Valodrael's world ending eyes had it locked in place, even as its mind screamed to run. Its mismatched limbs wouldn't response, its central nervous system locked in place as the Void Dragon padded closer and smiled at it.

Nanny Tatters slowed her pacing, her head trying to turn, trying to fight the spells control over her to see what it was on her back that was weighing her down. It was hurting her back and it was distracting. She had to know what it was to try and tell it to push off. Her tail twitched with frustration.

"Karma? Karma give Estella that globe please," Jeremiah suddenly called, "Karma? Karma do as you are told! Karma don't make me... There's a good boy."

Estella took the globe with a frown and held it up to eye level, watching the yellowish mist swirl within it. She gave it a good shake and then looked away from its turning shades, nose pulled over sideways as she wondered which one of their enemies she should throw it at.

Greely the Domilii spat a series of words that curdled in the air like venom in milk. Nanny Tatters head was yanked round like a dog on a chain and she shuddered, shaking her chin, trying to throw off the control. The words would not let her go, pulling on her, reeling her in as the glow brightened.

Estella leaned back, bent her knees, held the globe marked 'For Bugs' by her jaw, lifted her left hand straight out before her with two fingers pointing, took two hopping stepping forward and lobbed the globe as hard as she could towards the group of Werewolf Mutants that threatened to catch Ulrich broad side. They screamed as the globe shattered in their midst, some jumping one way, others jumping the other way, leaving the one whom had been at the epicentre of the burst writhing and choking on the forest floor, shards of glass imbedded in him were he had fallen on the broken globe. Lungs full of the gas, he foamed at the mouth and lay still.

"Nice one!" Ulrich congratulated as the Mutants stumbled and swirled, disorientated by the attack.

Grinning fit to split at hearing his Estella praised by another, Valodrael lunged on the trembling Abomination before him, jaws opening wide. The Abomination screamed and then its legs kicked in the air as Valodrael lifted his head and gulped, the Abomination sliding by degrees down his throat, its last struggles visible through the oily substance of his flesh. Its feet were still kicking as they disappeared between his teeth, their spasmodic twitches visible in his throat. He grinned as he turned his eyes on Greely the Domilii.

"You think that you can harm me?" Greely the Domilii spat, "You are pathetic! You should be grovelling for my mercy!"

"What mercy?" Valodrael snarled, "Do you think I was deaf when you ordered the total destruction of your own army because Hartseer finally realised who you truly were? You think I don't remember the pain when the God Device activated? HELL has more mercy than you!"

"I made you!" the Domilii spat, "You wouldn't exist if it wasn't for me. You are immortal because of me! You exist because of me!"

"If this is immortality then you can keep it!" Valodrael spat back, "I'd rather have a limited life than this eternal pain!"

"You ungrateful aberration!" the Domilii flared.

"It is fairly common around here I am afraid," Jeremiah noted, hovering above the battle, "None of my creations are as grateful as they should be."

"You, you dare speak to me?" the Domilii sneered up at him, one half of his face, still flicking in and out of the two forms, human and something else.

"Well seeing as we are the only two here who understand that what others call morality is just a chain, I thought we could swoop notes," Jeremiah some how managed to hover and shrug at the same time, palms open, "So what do you say?"

"You really think that you are my equal," the Domilii mocked, "You are nothing, a broken god's plaything, the pathetic servant of a prisoner. You don't even realise what you've sold your soul to. You are a speck, a mote, a bit of dust in your god's eye, here and gone in a blink. I? I am a god! I never sold my soul for power, I took it! I seized power by the strength of my hand and arm alone! I never bargained with the useless remains of a past world, I ripped what I wanted from its rotted heart and it begged me to stop before the end. I do not kneel to worthless leeches sucking off the worship of their followers, I make them bow before me and they cower at the very mention of me!"

"Yes of course," Jeremiah looked away, twitching his fingers, "That's why the Tomb Dragon who destroyed the Isles of Albion is remembered and still feared and you are nothing by a minor foot note in history, ignored by everyone save the Tiansin Empire and even they fear the storm clouds more than you."

"What!" the Domilii roared. Jeremiah whipped his hand up and unleashed the pray at Tikrumpdel. The thunder rolled this time, it rolled an eleven, as Tikrumpdel swelled in an instance until he was as tall at the shoulder as a Prizzly bear and even heavier. He probably weighed the same as one of the long toothed seal that Prizzly bears where known to hunt. Nanny Tatters' grunted and bent to her unbooted knees.

"Now this is what I'm talking about," Tikrumpdel galumphed around on her back to drive even more of the air from her lungs and made her bones creak even more, "That's for shrinking me, Witch!"

The Domilii lifted a hand, human half of his face twisting as he muttered words that made the grass around the base of the pillar wither and die...

Kaelin smacked into him from behind, nearly knocking him off the top of the pillar and rattling his control. When he straightened up Greely's face was showing through the blue again.

"You dare shrike me/a God?" the twin voices of Greely and the Domilii demanded.

"I don't need anyone's permission to wipe up filth," Kaelin could sneer as well as the Domilii.

Tikrumpdel gave her a nod of approval and then galumphed about on Nanny Tatters back a little more, surveying the battle field as she grunted and groaned. Jeremiah's puppet and Marmaduke were continuing their streaks of not being able to hit for toffee, the puppet's bolt burying itself in the loam and Marmaduke's blows keeping the Mutants at bay but failing to thin out their numbers. Tikrumpdel considered it but not only Marmaduke but Ulrich as well were in his line of fire, whereas on the other side the pack of Mutants that had attacked from the East were leaving off trying to pull Kaelin out of the sky and looked like they were going to try and swamp Estella under by sheer force of numbers. Tikrumpdel liked Estella, she gave good belly scratches. He opened his jaws and a roar that sounded like a mountain exploding echoed through the night as the fire bleached the blue light to insipid drips. The Mutants didn't even have the chance to scream, they didn't even char they  vanished in stinking smoke and dusty ash, their bones cracking with the heat and their fangs blackening. The last of their mortal remains crumpled to the floor, held together by black gristle, their heads smoking through the holes were the skull plates had been forced apart by the temperature within. Tikrumpdel nodded with satisfaction as the fire calmed down to a trickle between his fangs.

Unfortunately, the burst of light had distracted Weatherall so once again his blow went a rye and missed the Mutant he was aiming at.

The Abominations that was spitting mud turned and tried again to slam into Thorian, claws spread wide as they howled. Thorian sighed and swung his sword. One of the Abominations stumbled to a halt and looked back over its shoulder in time to see its pack mate crumple to the floor and its head roll off into the under brush at the edge of the clearing. It whimpered as it realised that it was finally on its own.

Ulrich also finally managed to up his game, smacking two of the Abominations that had come from the North over their heads and making them stumble back, shaking and snorting as they tried to see in a straight line. Peter shrilled at his side as he still couldn't land a good hit on the Mutants trying to flank the Ulrich. Peter reared up and shrilled his temper at them.

Wounded, bleeding and gasping for breath, Quenril, Sabal and Tasnar folded their battle line, elbow to elbow, forming a triangle, protecting each other's injures and guarding their backs.

"This does not look like we will be making it out this night," Sabal observed, the arm hanging limp from his bittern shoulder.

"It does not," Quenril agreed, one hand holding his stomach, "So we may as well die expensive. Sabal, look at them, let your eyes do their work. Tasnar? Take off your glove if you can."

"My glove?" Tasnar questioned, "Oh of course, my glove!" He gasped as he lowered his hand, his face flapping open, but then he had the cuff of his glove between his teeth and he yanked it off his fingers, spitting the glove away. "Come to Tasnar now, you stupid beasts." The Abominations snarled.

"Hold the spell!" Greely the Domilii commanded.

"I really wish he'd stop saying that," Ulrich observed. 

Wednesday, 20 August 2025

Hestia Locator - Portasia

Right, due to summer festivals and other commitments we didn't have a game session two weeks back to inspire the next chapter of Draconic Shenanigans so it is time to have another lore dive, this time into the Hestia Locator, that great work of the renowned explorer Marcus Poli-Poli and his descendants. This great work still sits on the shelves in King Tatsuya's study, updated as it is by the on going efforts of the Poli-Poli clan and is one that he regularly consults to keep an eye on his neighbours. In the game of international chess, King Tatsuya and his family do not take chances with the unknown.

This time my players have asked for an overview of the whole world in which they are playing and I have attempted to provide. I hope that what I have made is what they were thinking of. 

 Hestia Locator

 Hestia

(Art my own, created with Inkarnate) 

Hesita as a planet is geologically activate, with many mountain ranges, both major and minor, a well as distinctive environmental bands and a diverse biosphere, supporting many different races as well ultra predators such as the dragons.

Surprisingly, the theory of continental shift is already beginning to circulate within the learned circles of the races of Hestia, although this is helped by the fact that  both the dwarfs and elves have much longer lifespans than humans, so what to a human is the stories of their grandfather's grandfather is childhood memory to an elf or dwarf. Added to that is the reverence for history and tradition that both races are characterised by and the result is a much greater body of evidence documenting the changing face of Hestia. It also helps to explain why the great body of water in the centre of the continent is a salt water body and not fresh, theorising that it was originally part of a sea that lead to the ocean that has since been isolated by the shifting of the bones of the land.

There is also evidence that the over all ocean level was lower at some point in the past, with diving species such as the Coral Dragons reporting the discoveries of submerged cities below the waves in the, comparatively, shallow coastal shelf areas of the oceans. This hints at the land masses being larger at some point in the past, though even the longest lived races cannot say when, some even speculating that it was before the events of the God War.

It should also be noticed that the surface of Hestia and the depths of her oceans are not the only habitat of Hestia and travellers should beware of creatures rising from these more hidden environs to hunt.

Regions 

 North West

 Furtherest to the north west, separated from the main land by a channel of the ocean, is the ruined Island Kingdom of Albion. As discussed in the Draconic Encyclopedia, this once thriving island heart of the Albion empire was decimated by the attentions of the Tomb Dragon Armasar Mockblight one thousand years ago. Having driven the expansion of the Albion Empire beyond sustainability, he watched it fall to the ravening energies of the Day of Reclamation and claimed the destroyed Capital as his lair. Warmed by an ocean current bringing hot water from the tropics, Albion is a temperate island and would be pleasant, if it wasn't for the fact that the land now crawls with the undead. The victims of the Day of Reclamation shamble and crawl across the land as the sun goes down, those who's bodies have decayed completely billow and wail as disembodies spirits, trapped in the last moments of free Will they possessed before the ritual destroyed them. Some gather around ruins that bare the signs of being schools at one point as if seeking the children that were once theirs. If any children survived the Day of Reclamation it is unknown but unlikely. If they did and managed to build a secure settlement then they have never managed to contact the outside world, leaving the status of the once globe encompassing Empire unclear. The few adventurers that have braved the shores of the Isle of Albion report a gloomy, mist shrouded country where the sun is never bright even at midday, the vegetation is dark leafed and unpalatable and large animals are absent. The largest carnivore appears to be foxes, the largest omnivores are badgers and the largest herbivores are hares and rabbits. There has also been a behaviour shift among the badgers with these big, shuffling mustelidaes now a day time forger, retreating to their burrows as the sun goes down. The only creatures apparently safe at night being insects, owls and bats. In short, the Isle of Albion is a hostile place with nothing to trade with the outer world. The only influence it still has on the outside world is the fear that the ghoul court may organise its madness enough to try and invade the main continent again, or that Armasar Mockblight's descendents may cast greedy eyes across the sea to the main land and come hunting for other civilisations to destroy.

On the continent, just to the east of the narrowest crossing point between the Isle of Albion and the mainland is the minor mountain range of the Kebneesian mountains. Hidden within this mountain range is the Kingdom of Sushnomi. Isolated both physically and culturally from the outside world, the Kingdom of Sushnomi seems to have no ready wish to interact with the outside world, or indeed, even speak with their neighbours. This appears to stem from a cultural shift that happened roughly six hundred years ago and may even be a result of the destruction of the Albion Empire, the long term fear of that event causing a generational shift in thinking that eventually cascaded into the fervent belief in the protective power of their god. Unfortunately their religion appears to be what some would call 'high demand' and as such they do not welcome the influence of outsiders. What traders who do manage to gain permission to take goods outside of the kingdom's boarders trade in furs, walrus ivory, timber and preserved fish. 

The Kebneesian Mountain range is divided in two by the Benezda gap, which Sushinomi is to the north of. This track of salt water and the Mustan Sea into which it runs is wild, unpredictable and violent, cut by many bottom tearing shoals and reefs as it flows up deep fjords to inter lace with the mountains. The weather is also cool, with mild summers and cold winters with heavy snow fall. This weather pattern is common to much of the area around the Mustan Sea and has resulted in a cluster of fairly small kingdoms that are controlled by how far travel can be reasonably be expected to be managed in the weather of winter, usually dictated by the out lying ridges of the mountain range, marshes, bogs, fens and other such environmental features, as well as the hunting patterns of some of the more aggressive predators and more magically infused beings. Crones are common in this area of the world, as well as other members of the less pleasant fae creatures and courts. Local guides are advised and as they are a proud people, the traveller would do well to not gain say their advise, least they discover themselves abandoned on the road.

Further south, to both west and east, the kingdoms are larger and more politically active along the coast of the channel dividing the main land from the Isle of Albion. In recognition of the threat still posed by the Ghoul Empire, many of these Kingdoms have standing armies and advanced taxation systems to fund them. As such they are economically and politically engaged with their neighbours, sometimes even indulging in short lived, seasonal wars as they struggle against each other. These conflicts are usually limited as the fear of the Ghoul Empire and the orc hordes that call the mountains and wild places home remind the people that if they spend all their strength on destroying each other, then they will have nothing left over to defend themselves against the larger threat.

As the coast starts curving down to the south west you come to the kingdom of Portasia. Bordered on the north and east by the minor range of the Guardiao Mountains and on the south by the major range of Althulas Mountains, Portasia is a sheltered, stable kingdom, carefully nurtured by a line of kings that have brokered trade deals and diplomatic relationships with its neighbours beyond the mountains, often acting as a neutral ground for negotiations and peace deals. The Kings of Portasia seek to be a stabilising influence on the world around them for the good of their own people but are not a sentimental family. People have their worth and they will find it and use it for the good of the society around them or the Kings of Portasia will make them do so. They are also known to forge teams out of wanted criminals to deal with more aggressive threats, both within their borders and without. There has been speculation that these 'King's Specials' have been involved in the past with, shall we say, rather direct interference in the succession of the neighbouring royal bloodlines but nothing has been proved so far.

Though Portasia does not employ a standing army as such, all males over the age of adulthood are required to spend the afternoon of the day of rest on the village green, practising with either the long bow or the crossbow under the supervision of the local marshal and weapons master. Some woman have even insisted on learning the crossbow, stating that orcs do not respect their persons when one of the hordes in the surrounding mountains gets it into its head to come a-raiding. It is almost concerning that these woman tend to have a greater drive for proficiency than their male counter parts. Portasia also reports being bothered by the occasional raid of the legendary Ash Elves but these reports are dismissed as fantasy by other kingdoms who know that these beings are legend alone.

 Beyond the eastern curtain wall of the the Guardiao Mountains begins the forest home of the elves. These enigmatic people are divided between many different sects and some would say races, though it is difficult to tell if they themselves categorise themselves as such. To those outside the mysterious courts of the elves the peoples of the elves seem to be as such:

 Sidhbe

 Also known as High Elves (some say High-and-Mighty Elves, particularly the dwarfs). Known for their exquisite artwork, poetry and literature, the Sidhbe also produce weapons of wonder, spells of world breaking power and vendettas that last for generations. Though these family intrigues rarely erupt into full violence as such behaviour is considered unseemly by the Sidhbe, they are none the less bitter and vicious. Families can rise or fall based on the out comes of one mistimed word at a social gathering. As Sidhebe elves can live for six hundred years or more, these family disasters can have long lasting repercussions.

Sidhbe warriors are also without peer, fast, graceful and skilful beyond measure. There are very few that can best them with the blade and their battle tactics leave foes reeling and bleeding from death by a thousand cuts. About the only reason that they do not rule the world is because children are rare and cherished among them. That and they look down their elegant noses at all others.

As far as Sidhbe elves are concerned humans and dwarfs are smelly, short lived barbarians hardly better than orcs and due about as much regard. Indeed the only advantage that humans have over elves is the sheer speed with which they can breed but that is not enough to bring them any measure of respect from the Sidhbe courts. The Sidhbe are isolationist and keep to their cities and glittering towers, ignoring the rest of the world and barely interested if anyone from outside their circles come calling. Perhaps it is best to leave it as such. 

 Metsaan

 Also known as Wood Elves. Slightly less aloof as their cousins the Sidhbe, the Metsaan live in close communities within the depths of the forests that circle the Sidhbe courts but appear to deal with them almost as rarely as humans do. This appears to be because of a cultural difference between the two races, one so ingrained that it has lead to a slight differentiation in appearance as well as attitude. Whereas the Sidhbe are tall, thin, pale to ghostliness with white to golden hair and blue eyes, the Metsaan elves are slightly shorter, of a stronger built and tend to be tanned, with corn gold to nut brown hair. Their eyes also tend to be various shades of brown, with occasional individuals that have tawny or ever yellow eyes. Their skill with the bow is legendary and their guerrilla fighting tactics have resulted in their lands being declared untouchable by all who have an ounce of sense.

Those who are allowed a look at their settlements come back speaking of wonders and marvels. Their houses are grown from living wood, doorways set in the living boles of trees, windows hidden among the branches, birds nesting in the foliage above and bats flittering at dusk from cavities left especially for them. There is no hard and fast boundary between the forest and the homes of the Metsaan, only a slightly higher abundance of food trees and shade tolerate crops dappled around the settlement. Indeed these food forests are now being experimented with by some human settlements to result in a communal food reserve in case that the more common crops fail due to bad weather.

Though Metaan families can develop feuds and rivalries, they rarely take on the depth and anger common among the Sidhbe. Their communities are marked more by a common effort and working together to keep each other safe and a respect for the balance of the natural world. They fear fire and drought and have a long standing enmity for orcs and dwarfs, orcs for their wholesale trampling and noise, while the forges of the dwarfs take the trees and produce pollution. The Metsaan are cautious of humans as humans can be as destructive to the forest as the fore mentioned races but there are those that have learnt to respect the Metsaan ways and trend lightly among the trees. Thus the Metaan are more likely to judge humans on a case by case basis than their instinctive distaste for orcs and dwarfs. Of the orc cross-breeds, they have a more reserved opinion. Though historically they have despised them for the same reason as their contempt for the orcs, they have in more recent times been able to come to an understanding with this magically created race. If the orc cross-breeds stay on their side of the border and keep the larger predators and herbivores from the mountains away from the forest then the Metaan Elves are willing to not shoot across the border and start a war. Whether this peace will be long lasting is any one's guess. 

Ash Elves 

 These people are the feared legend of the Underworld. Before even the God War it is said that there was a eruption within the ranks of the elves involving a rebellion against another race called the Begetters. Legends say that the Ash Elves remained loyal to the Begetters and retreated into the caverns, caves and shafts of the Underworld after the Begetters lost their war.

Skin of charcoal grey with hair of ash white, these tall people are said to be vicious and sadistic to the greatest degree. Though many people dismiss reports of Ash Elves as legends and myths, some countries still maintain that they are raided by them on a semi-regular basis, with property damaged and people and valuables stolen away underground into the Ash Elves subterranean home. Indeed, records of Portasia state that, on occasion, people have been discovered stumbling in the wilds, ragged and wounded, babbling with madness, shaking with the memories of what they have survived. They gibber of cities built underground, of slave pits and vicious dark skinned elves that delight in pain and torment. They speak of haunty Matriarchs and warriors that fight to the death for their pleasure. They whimper of noble houses that claw and fight and tear at each other to become masters of mighty clans, each only holding power as long as they are the most ruthless and merciless to the others. These broken souls do not last long after their discovery, the trauma of what they have survived sapping their strength and will to live. They rarely last more than a month after discovery. Some physicians who have actually examined these patiences speculate that they are fed a slow poison as part of their captivity but there is no conformation as to this theory.

 Despite the disbelief of many, there are books that calm to be in depths studies of the Ash Elves and their ways. These books calm that the Ash Elves are a society that is matriarchal in the extreme, with all power being held by the females with greatest status. They are divide into clans, each named after, usually, an animal of the underworld. The within each clan, the word of the Matriarch is absolute, there is no arguing with her. Below her is a hierarchy of females, each scheming and plotting to exult her station and further her position.

Of the males of the clan, their sole purpose is to serve their women. Each male must compete continually for the favour of the females and death is a regular occurrence. Among male Ash Elves the only status and therefore the only safety, lies in becoming the favourite of a female and therefore father of her children. An Ash Elf male who father's daughters is nearly guaranteed a permanent legacy within the clan. The only other method to escape a life of continuous strife and battle is to become a Pupil of the Begetters. These appear to be scribes, historians, craftsmen and possibly wizards of the Ash Elf race and offers the only other path out of the short, brutal life that is the lot of an Ash Elf male.

Female Ash Elves cannot be killed within the clan and even a politically weak female may rise in status if she bears enough children but the scheming and plotting for position can carry heavy penalties. These can range from having their daughters assigned dangerous missions within and without the underworld to isolation within the citadel to the very worse which is the transformation into a Disgraced. Ash Elf females that have been punished in this fashion are rendered sterile and monstrous. Most go insane and are driven from the citadel to live out the remainder of their lives as fearsome predators of the Underworld.

 Shulmi - Of the Great Depression

 Sometimes called Wild Elves, Shulmi are not actually part of the main elf lands.

 From the Guardiao Mountains, along the Northern edge of the Althulas Mountains the elf lands stretch, claiming the western end of the Chasyl Alu Mountains and the northern shore of the Calen Gaer land locked sea. It is at the north to south running Lug Anc Mountains that the lands of the old world elves comes to its most easterly border. Beyond this range of mountains the land is parched, cast within the rain shadow of the Lug Anc Mountains. As such the terrain ranges from super arid to arid to semi-arid. The areas of semi-arid land are fed by rain very rarely, a once in a life time storm sometimes rolling down from the north to bathe the land in the life giving water. Instead they are more often watered by flash floods and trickling inundations that flow down from the northern coast as the storms of winter lash the coast and the snow melt of spring runs off into the depression that forms the land of the eastern proportion of the continent between the Lug Anc Mountains and the eastern most coast. These seasonal inundations provide just enough water to support a patch work of ranches, home steads and wild up lands. There are few towns and fewer cities, as such there is little centralised power, with most folks having to provide their own protection and own justice.

It is in these wild lands that the Shulmi roam in their tents that are shaped like wheels laid flat upon the ground, their rims made of thick cloth. Many of these are collapsible and are transported by pack animal, some how ever are mounted on platforms suspended between truly massive wheels and pulled by teams of hardly, stout bodied horses that roam the land with the Shulmi elves. Shulmi elves are the shortest of the elvish races, though still tall for humans, with broad faces, high foreheads that continue into the line of the nose without interruption and copper to bronze skin tones. Their eyes are dark and their hair is nearly universally black, usually worn as a tight braid in both men and women and threaded with feathers. They wear clothes that are usually trousers and a calf length tunic buttoned high on the right shoulder, the wide sleeves can either be pushed back to be out of the way or pulled down over the fingers to protect the hands. The toes of their boots are usually upturned to facilitate stepping in and out of the stirrup. Shulmi elves spend almost more time in the saddle then they do on their feet.

The marked difference between the Shulmi elves and their cousins are said to be the result of the fact that the Shulmi elves are a refugee race. The Shulmi elves maintain that they are originally from the Burning Continent, their forbearers only just escaping ahead of the Day of Destruction, warned of the coming disaster by the greatest hero of their race. Their numbers were still decimated by the natural disaster that rendered the Burning Continent inhabitable and it is only because their birth rate is slightly higher than their cousins that they have managed to recover at all. This is another reason for their nomadic lifestyle, they would rather flee from a confrontation than risk the lives of their women and children. However, if pushed to a fight, they are vicious and fight with no apparent fear. "It is a good day to live, it is a good day for you to die!" is a common battle cry among the Shulmi Elves. Very often it is their enemies who die, the Shulmi elves being masters of light horse cavalry tactics, trampling up dust clouds to hide their movements and then swirling round their enemies to rain them with arrows. If it comes to hand to hand combat, the Shulmi Elves favour compound shields and small hand axes that can either be swung in the fist or thrown with deadly accuracy. A few have heirloom swords passed down in the families that survived the Day of Destruction and the crossing to the old world. These swords are single edged, light, curved sabres, that are effective at both the slash and thrust techniques of warfare and perfect for mounted attacks after the volleys of arrows have done their work to break up the enemy formations. If travelling into the lands favoured by the Shulmi elves it is best to be ready to pay homage to their elders and their shamans. Shulmi elves have a magic that it deeply rooted in the land around them. They pay homage to the land and the land protects them. If you rouse their ire then their curses can pay you back in a thousand nasty little ways. If you earn their respect or better yet, their brotherhood, then you will find tracks and trails open up to you that few others can find and the bounty of nature will follow you all of your days.

Tiansin 

 Also known as the Land of the Astral All Father. Along the eastern coast of the continent there is a band of land that is watered by monsoonal rainfalls. The people of this land have built the expertise to harvest, store and ration this water, building water ways, canals, dams and sometimes whole lakes. Their have terraced the sides of mountains and created fields that become ponds for a grain crop that needs high amounts of water to survive in its earlier stages. They have tended orchards that have roots going back to a time before the end of the Empire of Albion. They have created artwork, literature, poetry and science that rival the Sidhbe Elves (though the Sidhbe elves would never admit to such a thing) and crafted ocean going ships that carry whole gardens on their decks so that their sailors never need fear the shipman's disease.

All of this though comes at a price. In the Land of the Astral All Father everyone must have their usefulness to the Astral All Father or be disposed of. All must serve or be disposed of. Men must toil at their father's trade or be apprenticed to another, as well as train to serve in the All Father's army. Women are to bare sons for the Astral All Father's service, their place is being on the arm of their assigned men to maintain their homes and train their daughters to accept the marriage that their father will arrange for them. Once married, usually to an older man, they will be servants to their mother-in-law, bowing to her every whim and dictate until their eldest son is old enough to marry, where upon their son's wife will become their servant. If a women's husband dies before her, she becomes the property of her eldest son. If she has no son old enough to accept that duty then she will either be sent to a nunnery or be remarried to a more junior member of the family, depending on whether she is still fertile. In the lands of the Astral All Father a girl of sixteen is considered a flower on the way to withering. Girls must also be pure upon their wedding nights, any who are not are disposed of.

Though the merchants of Tiansin have sailed to the shores of the southern continent, they rarely make their way round that land mass to trade with the north west of the Old World, considering the people there to be barbarians and savages who do not give their kings the respect that they deserve. There is also the fact that there is little to nothing that the north west has that the Astral All Father wants. As such trade is minimal and stifled by the distance, the goods of Tiansin usually only making their way to the markets of the North West via the trade routes from the southern continent and are as such, inhibitively expensive.

Children of Kronzyn 

The only exceptions to the expectations that rule life within the lands of Tiansin are the Children of Kronzyn. These sect of necromancers are a society within the larger society of the land of the Astral All Father. Worshipping the strange Death God Kronzyn, these sorcerers can cast spells of protection, illusion and control through their unearthly music. They pay the families of the poor and destitute for the remains of the dead, in many cases before the person's actual death. A member of the needy can go to the Children of Kronzyn and make a trade with them, usually being enough money to buy the Apprenticeship of one of their sons to lift the family out of poverty. In exchange, when they die the Children of Kronzyn will come to collect the mortal remains, sparing the family the cost of a burial as well. The Children of Kronzyn never kill those who have made such bargains, they wait for time and destiny to take its course because to kill would be to cut short the story dedicated to Kronzyn. Once time and destiny have taken their course the Children of Kronzyn come for their due. They are never early and they are never late, they always arrive as the last words of the funeral are spoken and in silence they collect the mortal remains, carrying them forth to perform their own rites. Within these rites the body is stripped of all flesh and the bones preserved, bound by threads of twisted silver. After that they are animated by the strange music of the Children of Kronzyn and serve them servants and labourers. There are no slaves in the land of the Astral All Father, mining, large scale construction and night soil processing being performed by the puppets of the Children of Kronzyn.

Despite their ties to Death, the Children of Kronzyn are also tied to life, providing medical care to all status of society, spells of protection and regenerative serums that can heal injuries that could otherwise leave the sufferer crippled and a burden to their family. This strange duality is the result of their beliefs in their god. Kronzyn is not a hungry god, ever devouring the dead, he is a god of care and indeed, one could say, love. He is said to have a four armed form and no fixed face. The icons of Kronzyn depict him as having a blank mask for a face, androgynous and expressionless, round his waste hang masks of every race and every gender. For every person he meets upon the black sands, he wears the face that will bring them the most comfort. In one hand he carries the sickle of reaping, of ending and destruction. In the other he cares the pin hammer of making, of beginnings and creation. His other two arms are usually depicted outstretched in a gesture of welcome and comfort. Kronzyn does not judge, nor condemn, he listens, making the relic that encapsulates the person's life as he does so. A busy life of great duality may result in two relics, it takes an exceptional life to produce three.

The Children of Kronzyn share an equality within their work and society not enjoyed by many within the land of the Astral All Father. Indeed the reason that they wear masks while performing their duties to Kronzyn is to disguise the fact that their women are as powerful practitioners of their craft as their men are. They ways are different from the ways of the majority of the people of Tiansin and they are only accepted because they are useful. In return, they do not flout their differences before the people of the Astral All Family.

Sumwesi

To the south east of the lands of the Astral All Father, across an ocean channel lies the scattered lands of Sumwesi. This archipelago of islands, some as big or bigger than the Isle of Albion is lush, tropical and rich in wildlife. However, explorers report that those that visit, Sumwesi find neither human or elf, dwarf or orc. Instead the lands of Sumwesi are ruled by animals that walk and talk as men and women. They are also said to possess a strange type of magic based on the five elements of fire, water, wind, metal and wood, their spells summoned and performed by the motion of hands, feet and body. They build homes, forge weapons, trade with each other and have, at times, gone to war with each other. Those that are blood takers (carnivores) tend to live closer to the coast, feeding off fish and fighting wars with the ocean mammals , while blood givers (herbivores) live closer to the centre of the islands, tending gardens and farm lands. There have been conflict between the two types and there are not manage who can manage living within the communities of the other kind. Badgers and otters are the blood takers most comfortable at living among blood givers and rats are the blood givers most comfortable at living among blood takers.

Most blood givers are peaceful until threatened, building walled Abbeys that are havens of peace and good championship. However, to those that would bring them war they are vicious fighters, who give no quarter in the defence of their homes and families. The badgers and hares are the most soldier like, often building mighty castles to provide bastions of defence for softer lands, while the squirrel and otters form roving bands of defenders who orbit the more established settlements.

Many blood takers are bandits, mercenaries, thieves, marauders and worse, living nomadic lifestyles, fighting and taking where they can, more on from more aggressive defences. Often their spend their ire upon each other, the strong robbing the weak. Those that want a more settled life often build coastal towns, trading around dock yards and fishing fleets. Boat building is a prime trade among these communities. Not many of them are capable of building the true ships of humankind but their swift, open decked sailing ships are narrow, fast and of a shallow draft. Their square sails drive them swiftly before the wind but cannot tact, meaning that they must have a large crew of rowers to drive them when against the wind. While some of the large vessel that have multiply decks may use oar slaves, most, being single decked are rowed by their own warriors, which has the added benefit of meaning that the crew have not enough time to be bored and are fighting fit when they reach their destination. 

There seems to be no limit as to which species appear as the people of Sumwesi, with colonies of seals on the coast barking their own tongue and fighting a running conflict with the canines and musteloids of the islands. Though mice, hedgehogs, squirrels, hares, otters, badgers, voles and shrews are the most common in the communities of blood givers, with foxes, stoats, ferrets, weasels, rats, pine martins and cats being the most common in the communities of blood takers, there are scatterings of other species with deer, raccoons, wolves, mink and hamsters occasional being seen.

Completing the triad of this archipelago are the birds. Having fewer digits than the animals, only two plus a primitive thumb on the leading edge of the wing, they do not build as finely as the animals but they more than make up for that with intelligence, wit and ingenuity. That and the fact that they can fly gives them a huge advantage. Of all the creatures of Sumwesi the birds show the most division in purpose along the lines of species.

The Corvids are the clerics, priests and monks, keeping their rough voices quiet and serving others in their copse and clearing holy places. They provide medicine, care, healing and in the end, the rituals of death. However, like all religions there are those who seek to twist the good and the kind into self-service and self-obsession. Beware a Corvid that has fallen to this dark path, the Crocked Ones lose none of their intelligence and wits. If you must face one of their plans prepare to face plans within plans within plans.

The Raptors are warriors and soldiers. Ranging in size from the agility kestrel to the heavy weight eagles, their Wings of warriors have beaten many invaders back from the shores of Sumwesi. Of all the creatures on the Isles they take the most collective view, vowing to protect all the islands from the attentions of the 'fur and featherless'. That is one of the kinder descriptions of the none animal peoples of the world they use. 'Monkey people' is an insult, as is 'unbalanced ones'. Even elves are considered with suspicion by the Raptor warriors. Unfortunately some Raptors have been infected by the same need for more that is suffered by the 'Fur and Featherless', collecting war bands of not just bird people but also blood givers and blood takers. The most famous of these was Ching Song, a black shouldered Kite, who gathered a fleet of four hundred ships and ruled the waves up and down the coast of Tiansin as well as Sumwesi itself, sometimes sailing as far as the land on Jamhodan to claim tribute and raid. Her blood red eyes became a symbol of ruthlessness and strength as she rose from humble beginnings to own an estate of her own in Tiansin and be given the title Hou by the Astral All Father of then. She also had holdings on the North Isle of Sumwesi, as well as establishments in Jamhodan. Some say her influence even spread to the Southern Continent. Ching Song died in peace in her old age, having bargained for her pardon and peace from the Astral All Father and retaining much of her wealth and even a portion of her fleet. The Pirate Queen of the Birds is still a legend in the East.

The Owls are sages, scholars and scribes. Some serve in the Corvid temples, recording their observations, organising their libraries and guarding their knowledge. Others are wandering observers taking to the high roads and by roads of the land to record what they see and hear. Some are map makers and historians, hammering down in detail the past of each community so that knowledge is preserved, discovery is recorded and data collected. Others hunt for lost knowledge, scouring old ruins to find the identities of those who once lived there. They preserve relics and try to make replicas to better understand the ways of the past so shine a light on the future. They speak rarely, study fiercely and watch constantly. There are also those that retreat from the world, taking up residence in far off places to contempt the ways of the world and the turning of the heavens in quietness and peace. To these sages power and perfection are truly over rated, while peace in ones self is sadly understated. However, do not mistake their meek and mild mannered appearance to mean that they are defenceless. They are warriors in a garden, not gardeners in a war. Not many of the Owl folk have ever fall to the path of self over community but when they have it has has been a horror. As great scholars they have opened doorways to monsters and forces that should have been left alone. Not a few have become liches, poisoning  the land with their presence alone. One of the islands of Sumwesi still smokes and spits fire, riven by the last great horror that rose from its depth. It is said that the ritual that cleaved the land of the Isle of Albion on the Day of Reclamation had its roots in the study of the Smouldering Sect, a pact of Owls that had fallen to the study of dark and dangerous things.

The Chooks are one of the most varied of the bird races, with appearance that range through chickens, grouses, pheasants,  pigeons and even parrots. They are the most likely to have friends among the earth bound races. They are foragers, artisans and entertainers, trading what they find or make with others to earn their daily bread and a roof over their heads. They craft simple instruments and the ones that look like parrots can mimic not only voices but also music and noises. Theirs is the knowledge of the simpler folk, stories, songs and antidotes being used to teach the younger generation their history and the wide world beyond the edge of their settlements. They take care of their appearance but not obsessively so, good grooming is a sign of health and a well balanced mind among them. Their lifestyles are as mixed as their plumage, some travelling constantly while others have their homes built and deeply rooted to the land. Their flavour of evil is also different. Those that have turned to using their talents to spread discord are more likely to be the whisperers in the dark, encouraging discord, spreading lies and rumour, applauding ignorance, weaving spite into friendships, breaking communities to see them burn to ash. In some ways they are the most dangerous of the bird folk when they turn to putting self above community as it is hard to discover where the poison starts and who instigates the unrest.

Jamhodan 

 Separated from the rest of the continent by the Hemodos Mountains, the land of Jamhodan is lush and tropical, bathed in two seasons - wet and dry. The trees are hard woods for the most part and in the open river plains, the grass grows so tall that it can hide the massive beasts of this country. These include Diceroli and Anancii (Anancus singular). Diceroli are barrels of flesh and skin like armour plates. Their legs are short, their eyes small, their ears no bigger than a small deer's. They seem to navigate their surroundings more by smell than any other sense and they are aggressive in the extreme. Their bulk alone, larger than any warhorse, would be dangerous enough but they are led by a massive nasal horn that is three feet long and kept sharp by the animal rubbing it against rocks and tree trunks. This natural weapon is enough to impale young dragons and gut horses. If you avoid the thrusting horn then being trampled below its plate like feet will leave broken bones and shattered limbs. They are dangerous and best avoided.

Anancii are twice as tall as a Diceroli at the shoulder and seem to be the only creature the Diceroli respect. An Anancus have pillar like legs, grey wriggled skin, tails that look more like a length of string, fan like ears that flap in the heat and two tusk teeth of ivory that spear from the upper jaw. These tusks can be used to dig up the ground, gorge bark off of trees or used to kill in battle. The clash between two adult male Anancii in the breeding season sounds like a thunder storm and can inflict vicious wounds. However, they do seem to be more intelligent than the Diceroli and can be tamed with care. However, one should always be careful around them as their strength makes them highly dangerous if they should lose their tempers. Their most distinguishing feature is a long, tube like nose called a trunk. This appendage would look ridiculous except that it is totally under the control of the creature that it belongs to. As such it can grasp, manipulate, suck, squirt and punch like a ten ton weight. However, it can also be as gentle as a mother with her child. Treated with respect and care, they will respond in kind.

The humans of Jamhodan are arranged into small kingdoms, each with their own language as well as a common tongue between regions. Often at war with their neighbours, these kingdoms none the less have common customs and religious ceremonies, despite having an extensive pantheon, with every region having their own favoured god or goddess. There are also other religions in the land of Jamhodan that tend to form their own conclaves within cities and rural areas. Though not completely welcome among the people of Jamhodan, due to disagreements over religion, they are tolerated due to their skill sets, usually in trade, scribing, investing and accounting.

With low land grass lands, jungles, forests, mountain ranges and swamps, Jamhodan is like a world in miniature, with creatures of marvel and danger. One of the most endearing is its large cats. These spotty coated felines are the predators of the high grass lands and open woods but are also favoured pets of princes and kings, their affectionate natures, cheeping cries and loud purring earning them a place at the tables of the rich and landed. It is best to note that their faces are marked with 'tear streaks' also known as 'crying marks'. A spotted cat that lacks these marks is best left alone. They are also incredible runners, sprinting at speeds that take the breath away but only able to sustain it for only short bursts, after which they must take nearly an hour to recover. They also refuse to eat dirty meat, unfolding the skin of their prey to use it as a table cloth to avoid eating grit or dust.

Jamhodan is also the home of some very strange myths. In the towns and cities upon the coasts rumours and legends persist of creatures that rise from the waters to take their due of the population. These beings are said to be part sea creature, totally alien to human thinking, their gaze containing knowledge of ancient civilisations and comprehension of truths that shatter the minds of lesser beings. Their heads are described as being too big for their bodies, their physiques thin to the point of skeletal. Watching them move is said to be unnerving as they appear to drift over the floor without walking, their long fingers weaving in the air as they move. Their nails are said to be long to the point of being claws. Though many in authority dismiss these beings as being the superstition of the peasants, every year there are bodies discovered in the alleys of ghettos of coastal towns that have been killed by having their brains removed. There are also areas of the surrounding ocean and islands that the local sailors refuse to approach no matter how much money you offer them, citing storms that blow up out on no where to crack hulls and sink boats, inhuman faces watching the sailors from the water as the ship flounders. Other, darker things, are tied to these legends, whispers of cults and human sacrifices to hungry gods that wait, chained beneath the world, counting away eternity before they can return to take their revenge on those that betrayed them.

Rahman

 Beyond the western end the Hemodos mountains there is a space of land before the eastern end of the Chasyl Alu mountains. This gap provides a rare entrance for the air streams of the south oceans to enter the vast plains roamed by the Shulmi Elves. In this temperate and well watered band of land provides the only truly arable land for the Great Depression, proving grain to the settlements further in land and receiving beef and mutton as well a wool in return.

The Chasyl Alu mountains divides the land of the old world elves from the lands of Rahman. In the southern edge of this mountain range, towards the eastern end is the city state of Garman. Located on a plateau that rises nearly shear out of the desert below, the city of Garman is ruled over by a Devourer Dragon who has ruled for several hundred years and will continue to do so for several hundred more. Trading the fresh water pearls that are grown in the cities water purification system for food supplies, the city has flourished. If nothing else, despite their neighbours dislike of their way of life, King Bobolonis, in his natural form, is one of the largest Devourer Dragons in the Rahman peninsula and his dragon kin children are some of the most disciplined fighters. They have never been defeated and some speculate that the only reason they do not rule the whole of the peninsula is that Bobolonis has no ready wish to challenge his kin and also understands that the effort of trying to wield the disparage desert tribes into one nation would be a task that would take the rest of his life and would result in a family bloodline soaked in blood, if it survived at all. That and he watches the horizon carefully, wondering if there is a tomb dragon out there that covets the ruins of everything he has built.

The peninsula below the kingdom of Garman is a dusty sandy land, covered in shifting sand dunes and oasis fighting not to sink below the grit of wind blown particles. This the land haunted by the Devourer Dragons, their long streamlined bodies gliding through the humming sands, the quiet rumble of their passages the only warning of their movements. The cities here grow around the oasis, walls of white being built to keep out the sand, gardens planted to conserve the water. The building are made of sun baked mud bricks, plastered with mud plaster and painted white to reflect the heat. The thick walls keep the heat out during the day and the heat in during the night. Only the richest have individual homes and gardens, the poor living clustered together in warrens of buildings build and rebuild, resulting in rooms that have eight sides to them as the floor is on two levels due to one of the rooms below it having a higher ceiling that the other. Steps and stairs are a common fact of life as people live, work and trade within their living spaces. The merchant's quarter can be a wild experience for any that have not attended one before, a sea of tents that cram into a corner of the city, their walls flapping and booming in the desert wind as the sunsets. Watch your ankles as guide ropes stretch into walk ways. Any journey into the merchant quarter will take hours and it is best to plan for it to be an all day affair. First one must expect to spend quarter of an hour chatting with each merchant, exchanging flattering phrases before one gets down to the serious business of the barter. It is a grave insult to not barter and one that will earn you unfavourable prices for evermore.

Though the peoples of Rahman share a common religious belief in the worship of Jagra, the kingdoms have united and divided again through out their history, the history of this region being written in blood and flame and war. The blood feuds and vendettas run deep and long. One of the few times that they have been close to a truly united force was under the rule of the Zvaks. Having forcibly welded the people of Rahman under their rule they then began expanding west through the land bridge between Rahman and the Southern Continent. This expansion of their rule stalled at the little kingdom of Muldwa. This tiny kingdom of small people seemed like an easy conquest for the followers of Jagra and indeed they flowed out of the Taniyn Mountain Range, they met very little resistance. Then they discovered the reason this tiny kingdom has survived for so long - Assassin Dragons. Two packs of them call the Taniyn Mountains home and they have a long standing bargain with the small people of Muldwa. Bargains are about the only thing that an Assassin dragons are willing to honour. The forces of the Zvak of then was sent packing within the week.

There are lingering relics of an older religion that are sometimes revealed by the shifting sands of time, seeing as they are only half buried. Away from the kingdom of Garman, dragon kin are not welcome or wanted, their births the evidence of dragon touched bloodlines and the religion of Jagra depicts dragons, all dragons, as evil beings who must be destroyed. When a dragon kin is born in Rahman it is immediately taken from its family and sent to be trained in secret locations. There, through cruelty, harshness and discipline, it is taught that its life is both worthless and valueless, an affront to Jagra and it is only by his mercy that they are allowed to continue to draw breath. That they have no souls and will be thrown into the outer dark upon death to never see the face of their god. That the only way that they can come close to redemption so as to be allowed to look upon the hem of their god's cloak is to spend their whole life in service and obedience, in prayer and pain, thus paying for the sin of their existence. Theirs is an on going battle with the dragons that prevent the holy expansion of the worship of Jagra and they are never thanked for it, what ever victories they manage are punished because they have never done enough to please Jagra. And yet there are always dragon kin born.

The only others who are persecuted in such away are the Master Smiths. These strange wizards are another brand of necromancers but their type of necromancy is strangely different to any other. Indeed they claim to not just reanimate the dead but infuse them with the souls of the damned. It is never the same soul as the one that just vacated the body but it is a soul. In this strange and mystic rite the body also becomes something other than human. No two Damned Souls are the same, some having many legs, some having no legs at all, some being as thin as skeletons, some being heavy set with muscle. They feed on blood and flesh and their masters have ever used them for destruction, desecration and to defile so their persecution is hardly surprising, though there have been some of the Master Smith sect who have tried to avoid creating trouble, withdrawing to the empty quarters to be left alone. Unfortunately there are always those who will hunt those that wish for peace and war is always the result.

The Southern Continent 

 Travelling down the land bridge that lies between the Calen Caer inland sea and the larger ocean, one eventually comes to the great Southern Continent. Joined to the rest of the world by the land bridge that contains Muldwa and the mighty mountain range of the Althulus Mountains the Southern Continent is a land of wonders and marvels, some of which will knock you stone dead. The most deadly are the infections and diseases of the continent but one should never underestimate the animals either.

The Southern Continent is home to a species of Anancii that bigger than its Jamhodan cousins but in many ways more secretive than their smaller cousins, traversing the forest, eating of fruit, leaves, bark and roots. Their digging for roots and water help create the water holes that other creatures depend upon, including human settlements. Their place as gardeners of the forest is challenged only by the Tropical Dragons that share their home. Indeed some speculate that the reason that the Southern Continent is so lush is because of the families of Tropic Dragons that are scattered across the land. That being said the forests to the north and south of the equator are more temperate in nature, though the triggers for the changes in the plants are different to that of the temperate zones. In the temperate zones it is the regular cycle of the lengthening and shrinking of the days that causes the changes in the plants. In the temperate forests of the Southern Continent the trigger is the advancing of the dry season that causes the trees to shed their leaves and shut down production for the season. The danger in this season is not blizzards but the dry season not breaking, resulting in a drought. As droughts progress and plant life dies as it runs out of reserves, the risk of wild fires increase. At this time the Forest Anancii are even more essential as they will push over the trees they can to strip the bark and dig up the roots to find what nutriment they can, thus creating natural fire breaks, preventing the wildfires from spreading beyond control.

 Over such a vast area, multiple Empires are possible and only limited by the difficulties of communication and transportation of resources. Two such Empires share a boarder with Muldwa and look at that soft fertile land with covertious eyes, held only at bay due to the knowledge that every Empire that has tried to conquer Muldwa has suffered a cull among the ranks of its nobility and military. There is also the distinct possibility that they wouldn't be given long enough to launch the invasion, the Assassin dragons may make they move before the muster could even begin.

Else where on the Southern Continent Empires that have barely heard of the kingdom of Muldwa struggle and strive against each other. Over such vast distances cultural differences and practises vary vastly and local guides are an absolute must.

Against the Althulus Mountains is the vast stretch of the olifantbos. This huge seasonal forest stretches from coast to coast, home of the Forest Anancii, tawny coated giant cats and strange creatures with stripy legs, dark brown coats, long stiff necks and faces like deer. They are grazers of the mid level tree tops with tongues long enough to wrap about the backs of their own heads or reach up to pluck leaves and fruit from the lower branches of the trees. The people here do not ride horses but rather, deer like beasts that have twisting horns upon their heads. There are also many varieties of these beasts that live wild in the woods, feeding both man and natural predators.

There are eleven countries in this region of the world, each with their different cultures and religions. It is a country of magics strange to those north of the Althulus Mountains and spectacles of awesome power. However, if can be a land of deep envies and almost irrational angers. Indeed, one of the hardest tasks faced by the Tropic Dragons is keeping their people safe. Tropic Dragons, as mentioned in the Draconic Encyclopedia, nurture clans that a mixture of both their own kind and adopted members of the smaller races, with some clans dictating that their first marriage partners have to be from among the smaller races to tie the two peoples together. The dragon kin offspring of these unions are recognised and accepted as full members of the clan. Unfortunately, the lands that lack Tropic Dragon tenders can become almost irrational jealous of the countries that are under their protection, instead of trading with them, going to war with them to try and take by force the bounties of the clans.

There are twenty five countries in the tropical belt of the Southern Continent and they war with not only their northern neighbours but also each other, many seeking to control the resources of the land, particularly those under the control to the Tropic Dragons. The Tropic Dragons in turn do their best to balance the needs to their families and the need to mollify, pacify and neutralise the wrath of their neighbours. Where they can they will marry members of their families into the bloodlines of the local nobility and royalty. Tropical Dragons are pacifist creatures, they do not like wars. They will fight against a predator that threatens them or their families but they struggle the politics that makes war sound appealing. This is where their efforts to seduce and mate with other draconic sub-species shows its value, particularly their efforts to peacefully curtail the ravages of the Tomb Dragons. Young Tomb Dragons who have connections to Tropic Dragon clans can be persuaded to use their influence to bring kingdoms and empires that threaten the lands of their Tropic Dragon lovers to complete and utter smash, just to please their loves. The Tropic Dragons do not like having to utilise the darker base instincts of their Tomb Dragon kin but recognise that what they cannot do themselves must be done for the safety of their clans. After all, who better to know the evil that lurks and roils in the souls of men than ones who have swum in those choking depths and enjoyed it.

The southern most toe of the Southern Continent contains five counties, two of them tiny mountain hide aways in the Drakeberg Mountains of the country of Kwanatal. The larger three countries in this group have had their own social upheavals and violence but have managed to settle into something half way peaceable. This is possible due to the number of Tombs of Repulsive Fire that have been found in the area. These massive structures, some of which have been repaired in recent history are boarder with fences of a metal that does not rust and yet is as hard as steel. In massive anti-chambers that record the movements of the stars that have been seen in the last five thousand years and predict their motions for the next one hundred thousand, warnings in languages long dead are chiselled into the walls, some more recently than others, as if these places have been opened up since their construction so that newer versions of the warnings could be inscribed into the stones. All of them read, with very little variation thus:

"This is not a place of honour, no great deed or powerful king is remember here. Nothing of value is here, only that which brings death. We laid our hands upon that which powers all life and thought we could command it but we awakened the repulsive fire that smoulders within living flesh unseen. The repulsive fire brings no light and warms with no flame but it rots flesh from within. Hair falls away, teeth rot out, the skin ulcers, the infected weep blood and cough foam. If you open the inner door the repulsive fire will no longer be contained and we will have failed to protect you."

If one or more of these sites where damaged in times past, which is possible considering the repair work done on some of the sites, it would explain the more peaceable nature of the peoples of the surrounding areas. If the repulsive fire was released by an act of war and was able to do its terrible work on the surrounding people, then it would explain why the people now try their best to grumble at their neighbours and avoid an outright fight. It would also explain the abandoned towns and the mass graves in the area surrounding the repaired tombs. Nobody knows for certain what killed the numbers of dead, or if they died all at the same time but there are whole religions who are dedicated to ensuring that they remain in their graves and that the tombs remain undisturbed. The Repulsive Fire is a horror that has scarred this land and its marks will not fade, if the tombs themselves are to be believed, for a further one hundred thousand years. The fear is real and shrouds those who shoulder of burden of seeing that it does not come to pass again.

Opia 

 The Isle of Opia is a land of two environments. The south west is a land of rolling hills and thick jungle, broken only by the tracks of human settlement. The animals have been changed by untold aeons of time. The Anancii have become no larger than horses, their trumpeting crises higher and shriller than those of their main land cousins. The horned deer have also changed, shrinking until some are no bigger than cats. One of the predators of the land is a cat whose coat is blotched with massive rosettes, the pattern hiding it in the dense jungle shade. They stalk, unseen and silent, through the under brush yellow eyes intense as they hunt their prey. When they strike it is from silence and shadow. Beware the jungle if it goes silent, for then the hunter is close by.

The other predator that competes for the resources of the island is a type of drake. Longer and thinner but taller at the shoulder than their main land cousins, these cousins of the dragon races show a disturbing level of intelligence, almost sentience. Indeed it appears that the diminutive people of the Isle seem to be in the process of taming these beasts but perhaps coming to an understanding is a better way of describing it as the people always ask before they put bridle and saddle on the backs of these drakes.

The people of the Isle of Opia are small, some would say child sized. There are discussions as to whether they and the small people of Muldwa share a common ancestor. It is possible that Muldwa, having a small stretch of coast was colonised by people from Opia. It would certainly explain why Muldwa seems to be place where the highest number of walking monks are seen.

The north east of Opia are mountainous highlands and plateau's hundreds of feet above sea level. Moistened by sea fogs and mist, these sheer sided mountains are home to troops of cheeky monkeys that scramble up and down the cliff faces with no heed about how high they maybe. Here, hidden high in the mountains are cliff face communities accessible only by narrow trails and thin paths cut into the living bones of the mountains. Here they tend terrace gardens and study the movements of the heavens and earth. What these quiet scholars are looking for is not exactly known but they watch. Occasionally you will find a quiet monk, no bigger than a dwarf but not a dwarf at the same time, who does not seem to answer to any local sect wandering the bustle of a city in the North East or walking a dusty road on the Southern Continent or waiting for acceptance in the Ise of Sumwesi. They watch but what do they watch for? They do not say but they watch.

Misgardia 

 Even further into the tropical sea is the small island nation of Misgardia, roughly the same size as the Isle of Albion. Misgardia's jungle hover on the edge of turning into a temperate forest, balanced as it is on the latitude between tropic and temperate.

The animals here are like nothing else of Hestia, strange monkeys that have foxy faces and long fingered hands. Their thick tails do not bend like monkey tails but stream out strange behind them as they prance. They climb but do not walk on all fours when on the ground as their back legs are too long. Instead they have an upright prancing gait, almost like they are dancing through life. Though they do not talk a verbal language they seem to communicate with gestures, flicking their fingers in patterns and shaking their heads in definite gestures of refusal. They show a terror of humans and elves and this maybe tied to the ancient ruins deep within the thick forests of their home. They are cautious but not terrified of dragon kin and much of what we know of them and their home comes from dragon kin explorers who have made it to Misgardia.

Misgardia seems to have no settled communities of its own, the ruins deep within its heart land the only sign that it was host at some time past to a thriving community. Comparing the few inscriptions that have been found chiselled on the walls of caves in the limestone mountains of Misgardia reveals the language of the lost people to be one of the earliest carved on the walls in the anti-chambers of the Tombs of the Repulsive Fire. It is theorised that theirs might have been one of the civilisations destroyed by the rotting touch of the Repulsive Fire. If it is so then it proves just how dangerous that magic is and how badly we need to ensure that they Tombs remain undisturbed. Misgardia stands as one of the testimonies to the fact that there are some magics in the world that should remain undisturbed and untouched.

The Burning Continent 

In the lands of Tiansin they have a saying:

"Further east than East,

Beyond the furtherest shore,

The Burning Land

Does to heaven soar." 

 This little nursery rhyme hides a deeper and darker truth, a tragedy dressed up as a child's jingle.

The Burning Continent was once a mighty and noble civilisation, organising and nurturing a land that stretched from the northern snows almost to the ice sheets of the south. They were a civilisation of light, ruled over by elected heads chosen for their wisdom and care of the populace, stable, peaceful, enduring. Guarded by the ranks of the Paladins and their Astral Dragon mounts, it seemed that the Empire of the Far Continent would last a thousand years. Until it didn't.

It is still a mystery what happened there five hundred years ago but the shock wave echoed round the world with magics gone wrong, horribly, hideously wrong. It took three decades, nearly a lifetime for the ley lines to untangle and for it to be safe to practise magic again. Even protective charms warped and bent into curses that resulted in monsters crawling from the cradle to slaughter their parents. In some places they still whisper of the Jackson's Devil and the slaughter it committed on its own family. If not the Jackson's Devil then some variant of that tale. It was a time of horror and the heroes that had no choice but to take a stand against it. Humble folk could not wait for those in authority to act and instead had to take up arms and protect themselves. The dragons sickened, wilted or went mad and had to be slain. All things of the world shuddered as the Day of Detonation rumbled and echoed across the face of Hestia. It was only after the other lands had managed to secure their people and deal with the malformed monstrosities birthed in the years following the Day of Detonation that people could turn to the question of what could have caused the disaster in the first place.

In the northern part of Tiansin it was easy to see the most enduring mark of it, though the cause is still concealed. Where the Far Continent had once been visible on days of good weather now a rolling, churning cloud of smoke and ash and fire billowed and flared in the horizon, staining the clouds black with its cinders. Those sailors who were brave enough to sail to see if there were survivors who could be rescued reported that the water of the coast hisses and boils in uneven patches, stinking of hot iron, rotten flesh and marrows (for some reason). Those that were foolish enough to make land fall discovered the stone of the coast had melted and run like hot candle wax and creatures that appeared to be the hybrids of regular animals oozed and pranced and stalked through the warped forests that sprouted on the cliff tops. The air shimmered like a mixed of a heat haze and an aurora and tickled the skin. Of the few who made it back to more wholesome lands even fewer were still sane. Most ended themselves rather than live with what they had seen, speaking of plants that screamed with rage and ruined buildings that screamed with terror before they sort ways to end the nightmares.

Five hundred years later, the land now known as the Burning Continent still smoulders and people still fear that what ever it was that caused it may happen again. In most of the world, the common folk go about their business, never giving the legends of their eighteen times great fathers a thought but for the learned and the elves it is still a nagging worry.

In the land of Tiansin it is the reason that the Astral All Father supports as standing army. It is known that when ever the ash clouds of the Burning Continent come crawling across the sky towards them that bad things are going to happen in the Empire. This might even be why the society of the Tiansin has become so rigid and unemotional, a preparation at a societal level to be ready to do what must be done to protect the greater number of people. If there is no true affection between parents and children then it will be easier for parents to end their children when said children are born as non-humans Changelings.

What all of those who know and think about the Burning Continent agree on is that something, something malevolent and evil caused the Day of Detonation and there is no telling where it died in the maelstrom it unleashed or whether something of it lingers, gazing across the ocean with hate filled eyes.

The Underworld 

 Threading through the bedrock of the world is the Underworld, a dark realm of tunnels and caves, caverns and galleries dissolved by water through the living rock of the world. The openings to this place are many and numerous, some small, some large, some hidden, some obvious. It is a dangerous realm home to monstrous things. Said to be the home of the Ash Elves this subterranean land has enough natural dangers without inventing monstrosities. Besides the obvious risks of becoming disorientated and losing your way back to the surface there are also rock falls, cave ins, sink holes opening below you and flash floods. On top of that there is then the wildlife. The smallest creature in the Underworld are the kerveads. These light emitting bugs look as if they should be harmless but their sense of smell is amazing, enabling them to track the death scent of fresh carrion instantly. Anything dead within the Underworld will instantly attach these little bugs, which in itself is not a bad thing as it prevents rot and waste. However, if enough kerveads swarm then they stop differencing between the dead and the living, anything that cannot run away from them fast enough is under threat. Camping near the place of battle is particularly not advised as kerveads are known to burrow into the sites of wounds and gnaw their way back out.

As gruesome as their behaviour is kerveads are the bottom of the food chain in the Underworld. Above them are small gecko-like lizards that feed off both the kerveads and the smaller specimens of spider and centipede. If they are left undisturbed by casualty both centipede and spider can reach phenomenal sizes in the Underworld. Centipedes capable of snipping off a man's leg are not unheard of and the spiders can become even larger. As both of all of these species are venomous, avoidance is highly recommended. About the only none venomous species that lives in the Underworld are the giant lizards that the dwarfs sometimes use as beasts of burden.

Though many people believe that the fastnesses of the dwarfs are part of the Underworld they are actually wrong. The dwarfs hollowed out their fastnesses themselves from the bones of the mountains and they object to people calling it part of the Underworld. Thought their tunnels occasional intersect with those natural voids of the Underworld they have no ready wish to explore the Underworld, which just goes to show that they have more sense than some humans, despite their superstitious believe in 'the pointy eared sprites of the deeps'.

The Fae 

 Used to name both a place and a people as well as a sub-class of animals, the Fae is a strange realm that is both a part of and apart from the world of men and natural creatures. Perhaps it is best to think of it as a reflected realm, a place where life flows in an outpouring and a riot. Where as the Burning Continent is a realm where life has been twisted and warped into madness, the Fae is the joy of a child discovering a garden. Trees flower and fruit at the same moment, the sun is bright, the rain warm, the grass soft and free of tics, inviting you to lie in the meadow and hear the land sing, to fly to the sun without burning a wing. The Fae is the wonder of flowers to be covered, then burst up through stone, to the stars again. It is beautiful and mysterious and wonderful, when it is all of those things.

When it is not the wonder of childhood, it is the horror of childhood. It can be dark and warped and twisted. It can be the whispers in dark, the monster under the bed, the fear and frustration of being powerless and helpless and lost. In these areas of the Fae the monsters and real and some of them wear a human face. Crones are the most well know example of these children of the Fae, twisted parodies of women, who delight in spreading misery and suffering, be it mentally or physically. When you first meet them they seem like harmless old biddies, maybe the old woman pushing her hand cart down the street selling her pies to the weary traveller but gradually the truth creeps upon you but by the time you realise it, it is too late, the Crone has her hooks into you and you will wish for death by the time she is done with you. To be the victim of a Crone is a terrible thing.

The Fae exists and doesn't exist within the world at the same time. As such walking into the Fae is a difficult task. You can hunt for a doorway into the Fae all your life and never find one, or be travelling the road and find yourself in a land you did not expect the next moment. It is unpredictable and best left alone.

 

 And there we have it, a overview of Hestia in all her glory and danger. I tried to tie in as many of the lore fragments I have mentioned in the chapters of Draconic Shenanigan and in Character Features such as the Draconic Encyclopedia as I could. If I missed any its because we have been working this project for over a year. Drop me a comment or direct message me on facebook if you picked up anything I missed and I will try to edit it in at a later date.

Now that is done, on to the next chapter!